Fuel

Revision as of 18:04, 14 January 2015 by 93.132.34.85 (talk) (Rewrote intro)

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Fuel is utilized to power the various systems of a ship.  

Fuel Requirements

Fuel consumption for a hyperspace jump will be determined by the total mass of your ship, the class and type of hyperdrive you have fitted, and the distance of the jump. Stripping some kit or cargo from your ship will extend the range a little, or doing multiple smaller jumps will take less fuel in total. In addition to this, normal propulsion and supercruise also use fuel, though vastly less than for long range hyperjumps with the Frame Shift Drive. Of course different ship types are able to accommodate different drive types, and will have different fuel capacities. You can increase the fuel capacity of your ship by mounting a Fuel Tank.

During normal operation, a small amount of fuel that is proportionate to the demands you are placing on your power plant, is drawn continuously - the higher the power demand the faster your fuel is used. Fuel use in normal space is a good deal less than in supercruise, but even then a single tank will last a significant amount of time. In comparison, hyperspace jumps are extremely thirsty, because of the much larger distances. However, it would require much more time and fuel when travelling from one sun to another on supercruise.

Refueling Options

Starports

You can re-fuel your ship at star ports. You can identify Star Ports that offer refueling in the System Map.

Later on in development, there will be dedicated refueling outposts.

Fuel Scoop

When you buy a Fuel Scoop, you are be able to replenish your fuel by scooping directly from stars and gas giants (but you will find that not all such naturally occurring sources of fuel are equal in quality).

Eventually benefit from the milk of human kindness of your fellow Pilot Federation members who may be persuaded to ‘fill you up’ via a ship-to-ship fuel transfer.

Stranding

When you run out of fuel in a system without refueling stations and without a fuel scoop or scoopable sun, you are stranded. It this case you should choose to self-destruct, which puts you back to the last safepoint, but may be costly.