Railgun
A Railgun is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used.
Railguns are available as fixed mounted only weapons and they take about half a second to charge and fire followed by a 1.17 (C1) and 1.5 (C2) second cooldown, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do high damage, either to a ship's subsystem or hull.
Munitions
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 200 CR per unit. As of version 2.2, the "Plasma Slug" effect can be added to the weapon by Engineers as a random roll when crafting, or "bought" at the expense of reputation with the Engineer with the "Adjust" option. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir to generate ammunition on demand rather than using the normal magazine.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armor Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | A | 1.150 | Fixed | Thermic Kinetic | 6 | A | 0.6 /s | 4 | 3 | 1 | 30 | 51,600 |
| 2 | B | 4.00 | A | 1.630 | Fixed | Thermic Kinetic | 7 | A | 0.5 /s | 4 | 5 | 1 | 30 | 412,800 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| 1 | D | Borr | Armstrong City |
| 1 | D | Witchhaul | Hornby Terminal |
| 1 | D | Aphra | Beckman Terminal |
| 1 | D | V1688 Aquilae | Thompson Terminal |
| 1 | D | Negidals | Dalmas Hub |
| 1 | D | Eravate | Cleve Hub |
| 1 | D | LHS 142 | Vo Dock |
| 1 | D | BD+19 2511 | Lie Terminal |
| 2 | B | Aphra | Beckman Terminal |
| 2 | B | Negidals | Dalmas Hub |
| 2 | B | Bhritzameno | Feynman Terminal |
| 2 | B | Liaedin | Peters Station |
| 2 | B | LTT 15278 | Zholobov Enterprise |
| 2 | B | Montet | Seddon Gatewa |
| 2 | B | LHS 142 | Vo Dock |
| 2 | B | 31 Aquilae | Compton Hub |
| 2 | B | Quan Gurus | Russel Dock |
| 2 | B | Olgrea | H.G. Wells Terminal |
| 2 | B | BD+19 2511 | Lie Terminal |
| 2 | B | Cubeo | Medupe City |
- This list requires expansion
Gallery
- Concept Art
- Class 1 Railgun
- Class 2 Railgun