Outfitting is a service available at certain stations that allows players to customize their ship's weapons, equipment, and cosmetics.

Main article: Weapons

Weapons can come in three orientations: Fixed, Gimbal, Turret. Each orientation has varying stats even though they are the same weapon type. Fixed weapons shoot directly at the player's center reticule, are not affected by chaff and generally will do more damage. Gimbal weapons can track targets, but doing so means they are affected by chaff. Turret weapons can track and attack any target that is in the weapon's LOS, but are affected by chaff. Generally Turret weapons are expensive to purchase and have low damage.

There are also missiles which come in two variants: Dumbfire and Seeker. Dumbfire missile racks have more ammo and can output more dps, but the missiles only shoot straight ahead. Seeker missile racks have less ammo and less dps, but the missiles will track their target and are unaffected by chaff.

Main article: Equipment

Generally most modules (not weapons) come in five variants per class and those variants are rated from E to A. "E" is the lowest rated variant, but also the cheapest. "A" is the highest rated variant, but is much more expensive than the other variants (sometimes costing millions of more credits). The variant rated "D" often weighs less than the norm while the variant rated "B" often weighs much more than the norm.

Some equipment (the combat oriented equipment primarily) only come in one class (the scanners) or one variant (the defensive utilities).

Weapon Hardpoint

There are currently four types of hardpoints: Small, Medium, Large, Huge. Each size of hardpoint denotes the maximum class of weapon that can be fitted to that hardpoint.

Small hardpoints allow weapons of Class 1 to be equipped.
Medium hardpoints allow weapons of Class 2 or 1 to be equipped.
Large hardpoints allow weapons of Class 3, 2 or 1 to be equipped.
Huge hardpoints allow weapons of Class 4, 3, 2 or 1 to be equipped.

For more information on what types of weapons are available and their stats please visit the Weapons page.

Utility Mount

The amount of Utility mounts varies per ship and only certain modules (listed below) can be placed in a ship's Utility Mounts.

Internal Compartment

Essential Equipment

These modules are required on every ship and while they can be upgraded, they cannot be removed. No other module types can be fitted into these specific slots.

Module Name - Specific Slot

Bulkheads

Main article: Bulkheads

The equivalent of armour, Bulkheads encase a ship's hull and protect it from damage. Bulkheads can be upgraded and specialized to provide higher resists against all or specific damage at the cost of increased weight and an initial Credit investment.

Cosmetics

Cosmetics can be changed in the "Livery" section. Currently there are a variety of purchasable paint schemes for ships from the [store.elitedangerous.com official store]. The only decal that is currently available is a skull that was given to all players who received the "Mercenary" edition of Elite Dangerous.