Viper Mk III

Revision as of 09:20, 16 August 2014 by 14.1.81.79 (talk) (updated cost)

The Viper Mk. III made its first appearance in the game in Standard Beta 1. It is the main vessel used by station security forces and law enforcement, and is currently the fastest ship available to purchase. It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.

File:ViperFlyby.jpg
Viper Mk. III

Its main drawbacks are that its heat dissipation, power generation and hyperspace capacity do not equal that of the Cobra, which limits the value of having the same hardpoint capacity; mounting the ship's full weapon weight makes it very short-ranged, and an energy-heavy armament causes it to either overheat or use all available power very quickly.

In addition to its official police/security role, the Viper's speed, range and combat capability make it ideal for bounty hunters, small-load couriers, mercenaries or smugglers, while its small cargo capacity makes it a very poor choice for merchants, and a survivable but inadequately profitable platform for pirates.

Specifications

Name: Viper Mk. III
Cost: 122,920 Cr
Type: Heavy Fighter
Faction: --
Drive Motor(s): --
Manufacturer: Faulcon DeLacy
Maneuverability: --
Crew: 1
Cargo Capacity: 8
Dimensions: --
Hyperspace Capable: Yes
Hull Stress Factor: --
Acceleration: --
Max Normal Speed: 320 m/s
Max Boost Speed: 500 m/s
Hardpoints: 4 (2 C4, 2 C2)

Purchase Locations

System Station
Aulin Aulin Enterprise
Asellus Primus Beagle 2 Landing
Nang Ta-Khian Hay Point

Media