Board Thread:Questions and Answers/@comment-27616182-20160115190817
There is no maybe-he-didn't notice them , in MY mind ... sometimes VERY solo , no-one else around, targets ... but when the interdictioon completes ... hello! 1, 2, 3? 4? ... extra, to have to survive, before getting out of there ASAP.
it is cheating AGAINST players , in a massively unfair and absurd way.
why should players who risk themselves in high risk missions, compared to safe traders , get killed every so often , when they can't end up with enough adjustment time to escape with when this happens ? , which by the way, is sometimes if not always, what one needs to do. not then, 'choosing' (to flee ) ... its rediculous ... WHERE ARE THEY ON THE RADAR , OR AT LEAST VISUALLY IN TERMS OF ENGINE-LIGHT PRODUCT ?
what model of craft , or engine modification or fuel , creates no engine-light ?
its imaignable , but do ANY of hte current modles?
Depending on what youre flying, how heavily youre armed for the interdiction, etc ; im sure, there's some argument for only going on interdiction missions, if youre prepared for a fight ...
well ... DUH.
there is no lesson being learned here , other than , DONT TRUST THE GAME DESIGNERS , not to do game-ruining stupid stuff , like this !
it is ALREADY, a risk , to be doing a interdiction mission.
for exmple , today , i perhaps more luckily than i realised , survived two long slugging-it-outs , with only a adder , versus a heavily armed pirate-King flown Anaconda tht must've gone for over an hour in total , but then 15 minutes later, tried interdicting a seeminly alone , much LESS dangerous and LESS heavily armed craft , but because i hadn't been able to see anything, INCLUDING engine-light, before going in ... there was no way of seeing any , presumably, hidden escorts , and got killed in under a minute, by the ones that were ADDED .
i, for one , will not beleive , that there were in the previous game map , BEFORE , the interdiction slow-down , but actually , added , AFTER.
WHY.
now im not complaining about the game dynamics of being over-whelmed with numbers - speed is always important to survival - nor, the wisdom of doing a interdiction in a Adder (ive done quite a few, successfully, if you must know ) ...
but what i am saying , is that if an escort in question , (not that ones added arbritrarily / artificially were already there :P ) is supposed to be ... would've BEEN ... >:( ... sheildless , radarless , and whatever-else -less , to be putting out no signature out AT ALL ... that in a however-long approach while getting close to your interdiction target , that you dont notice them ... AT ALL , on the way ... the whole time ... but then as soon as you're vulnerable ...
AFTER , powering down out of FS ...
blink! hello, youre dead!
then its OBVIOUSLY chosen to be a kind of trap.
that is NOT , fair OR proportional play , and in a game of cards equivalency , its kind of like turning 3-of-a-kind into 4 of a kind , in a hand of poker ... there is an EXTRA CARD from out of nowhere.
its not so much the , should-people-be-discouraged-from-trying-high-risk-missions ... that's fine ... make the more likely serious , to be, more difficult...
in my exmaple v the pirate king , i was not assaulted by his allies joining him ... why not ?
would've been totally fair enough , and i wouldve totally congruently , gotten the hell out of there, as i should've had to ... but no ... because some BALANCE , of NPC and player-character craft-strength thing is going on, i happily got away and re-charged my shieild , for over an hour , with no 'extra' escorts , turning up ... ??????
by all means , make some missions more disproportionate , or punishing, based on how serious they SHOULD be , for good plot-consistency / universe-realisms!
but don't do it , BY suprising us with would-be , somehow, 'hidden' escorts , that seem to defy the laws of the game !!
its insulting to our intelligence and fairnesses of what we BRING TO the game, as purchasers of the game , free-suggestion givers , contributors in general , etc etc etc ...
oh no , ONLY the game designers and play-testers and whatnot , have any idea of what should and shouldn't be in the game , because they're internal , in-process , employees, etc.
if you don't listen to your public , they'll tear your pedestal down ... the same goes for MMORPGs.
WE'VE NOTICED.
cmon , its obvious.<ac_metadata title="Is it just me, or does the game-engine sometimes, effectively CHEAT , by adding extra escorts, to SOLO interdictions, AFTER, the drop-down ... after , you're no longer, relativly safe?"> </ac_metadata>