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Government

From Elite Dangerous Wiki
Revision as of 18:07, 25 June 2015 by Fandom>Zweanslord (Added Venturist)

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Each minor faction has its own Government type - stations and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics.

There are fourteen government types:

  1. Anarchy
  2. Colony
  3. Communism
  4. Confederacy
  5. Cooperative
  6. Corporate
  7. Democracy
  8. Dictatorship
  9. Feudal
  10. Imperial
  11. None
  12. Patronage
  13. Prison Colony
  14. Theocracy

None and Anarchy both allow crimes to be committed without recompense and ships here will not show up as WANTED thus it is recommended to keep an eye out for pirates.

Government Types

The different government types each have a subtype or subtypes, visible on the Status screen in the ship under System Status when clicking to see the details of a minor faction. An incomplete list is given below.

Anarchy: Unfettered

Independent: This group is known to have a disdain for any laws outside of its own attempts to govern its members behaviour.

Communism: Communist

Independent: A faction that believes all assets should be communally owned and that resources should be fairly divided amongst all members by judging each individual's true needs.

Confederency: Venturist

Federation: A faction that, in conjunction with a number of similarly aligned organisations, promotes their agenda by manipulating the application of capital being channelled to local business and social ventures.

Corporation: Corporation

Independent: An independent business organisation has has incorporated with its respective home government.

Federation: A business orientated organisation that has been incorporated as per the Federation Charter of Free Commerce. Members of this faction are representatives of a Corporate Entity and are seen as such in the eyes of the law.

Empire: An organisation that has been granted the rights of an Imperial Corporation. They are likely to have business interests that extend beyond a single station or planet.

Democracy: Democrat

Independent: A faction that actively follows the ideal that all members should be able to influence how their organisation operates.

Democracy: Political

Federation: Members of this group are actively engaged in the promotion of a democratically approved political agenda.

Dictatorship: Dictator

Independent: An organisation that engages in authoritarian activities in order to establish and maintain absolute control over its chosen field of interest.

Empire: A faction that has been granted absolute power over a specific area of influence by decree of the Imperial Senate.

Feudal: Feudalist

Independent: A faction which has built up a significant sphere of influence in the sector through a series of investments and acquisitions. As such they are able to use their portfolio of assets as leverage against local leaders.

Patronage: Patronage

Empire: A group that is actively engaged in the governance of the local Imperial cliens. Representatives of this group should be treated with the respect that befits the rank of the organisation's master.

Empire Alternative: This faction has benefited greatly from its association with Senator <Terval/Patreus>, whose contacts have supplied the faction with a steady supply of skilled slaves to aid them in their endeavours.

(Terval: Cegreet Citizen's Forum located in Cegreet, Patreus: Priva Empire Group located in Priva)

Notes

  • A system's government type can be seen via the Info tab in the Galaxy Map, by colour coding stars in the Galaxy Map, or by viewing the overall information in the System Map.
  • Minor Faction government types can be viewed in the overall information in the System Map.
  • Station government types can be viewed by selecting a station on the System Map.
  • When in an Anarchy system, ships will not show up as WANTED, but they can be Scanned with a Kill Warrant Scanner which will reveal any bounties currently active on their heads.