Commodities
The galaxy's human populated space bustles with interstellar commerce. Many stations have or need certain Commodities, and have fluctuating buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.
Commodities can be bought and sold at any Stations that has a "Commodities Market" - accessible through the Starport Services menu. To buy and sell illegal or stolen commodities the player must find a station that has a Black Market. The availability of certain commodities can vary greatly from station to station. Generally stations will produce and consume certain commodities based upon their Market Economy type. Prices of commodities are dynamic and will fluctuate based on a variety of factors, including as a direct result of player interaction. Trade routes and strategies can change on a day to day basis - especially in areas with a high amount of player activity.
Ambitious traders can make large amounts of credits by transporting commodities which they've bought at a low price and selling at a higher price. There are many Third Party Tools that can aid in finding trade routes throughout populated space.
Carrying commodities requires a Cargo Rack. Commodities are transported in Cargo Canisters.
Human and NPC activities affect the evolution of the galaxy. This is handled by the background simulation.
Various Commodities Lists
- Supply and Demand table of which station economies buy and sell which commodities.
- An automatically populating list of commodities documented on this wiki can be found on the Category:Commodities page.
- List of Rare Commodities - There are various unique rare commodities from various star systems, which increase in value the further you travel from the system of origin. (Automatically populating list: Category:Rare Commodities)
Chemicals
Chemicals are the various components created for various uses in stations and planets.
Consumer Items
Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.
Foods
Foods are items grown or farmed for human consumption.
Industrial Materials
Industrial Materials are those materials created for industrial production, and typically support ship construction.
Legal Drugs
Drugs traded on the marketplace are legal chemicals which alter the mind and body.
Machinery
Machinery supports the industrial systems of the various stations and planets.
Medicines
Medicines promote the well-being of the populace and increase general performance.
Metals
Metals are of prime importance in space travel and combat.
Minerals
Minerals are found naturally and can be refined to create metal that is used throughout the galaxy.
Salvage
Salvage items are generally obtained through piracy or retrieval from sites containing preexisting wreckage, abandoned structures, or alien structures. Salvage is usually marked stolen or illegal in most systems. Certain Salvage items, such as Escape Pods and Black Boxes, can be given to the Search & Rescue Contact available at most Stations.
- AI Relics
- Ancient Artefact
- Ancient Casket
- Ancient Orb
- Ancient Relic
- Ancient Tablet
- Ancient Totem
- Ancient Urn
- Antimatter Containment Unit
- Antique Jewellry
- Antiquities
- Assault Plans
- Black Box
- Commercial Samples
- Damaged Escape Pod
- Data Core
- Diplomatic Bag
- Earth Relics
- Encrypted Correspondence
- Encrypted Data Storage
- Experimental Chemicals
- Fossil Remnants
- Gene Bank
- Geological Samples
- Hostage
- Large Survey Data Cache
- Military Intelligence
- Military Plans
- Mysterious Idol
- Occupied Escape Pod
- Personal Effects
- Political Prisoner
- Precious Gems
- Prohibited Research Materials
- Prototype Tech
- Rare Artwork
- Rebel Transmissions
- Salvageable Wreckage
- SAP 8 Core Container
- Scientific Research
- Scientific Samples
- Small Survey Data Cache
- Space Pioneer Relics
- Tactical Data
- Technical Blueprints
- Thargoid Basilisk Tissue Sample
- Thargoid Biological Matter
- Thargoid Cyclops Tissue Sample
- Thargoid Heart
- Thargoid Link
- Thargoid Probe
- Thargoid Resin
- Thargoid Sensor
- Thargoid Medusa Tissue Sample
- Thargoid Technology Samples
- Time Capsule
- Trade Data
- Trinkets of Hidden Fortune
- Unstable Data Core
- Wreckage Components
Slavery
Technology
Technology drives the settling of new worlds and the habitation of old systems.
Textiles
Textiles allow people to not be naked.
Waste
Waste is the material generated through the consumption of materials.
Weapons
Weapons are utilized in various and varied types of ways.