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Ships

From Elite Dangerous Wiki

Ships are used to traverse space. As with previous Elite games, there will be a variety of designs.

There will be 25 different playable ships[1] at launch, with each manufacturer having its own unique style.[2] Some will have variant versions, and each will have a huge range of different equipment levels,[3] so they could be equipped as freighters, attack ships, explorers, etc.

Currently Pilotable Ships

Model name Price (CR) Cargo Range (LY) Normal speed/Boost Hardpoints

Anaconda

6,940,850 228 180/240 8 (1 C8, 3 C6, 2 C4, 2 C2)

Cobra Mk. III

143,303 36 280/400 4 (2 C4, 2 C2)
Eagle Mk. II 15,702 4 250/350 3 (3 C2)
Lakon Type 6 212,145 100 220/350 2 (2 C2)
Lakon Type-9 Heavy 3,527,042 440 130/200 5 (3 C4, 2 C2)

Sidewinder Mk. I

Free - N/A 4 6.51 220/320 2 (2 C2)
Viper Mk. III 94,131 8 320/500 4 (2 C4, 2 C2)

Zorgon Peterson Hauler

22,805 16 6.51 200/300 1 (1 C2)

Note that prices vary between star ports, the above prices are approximations.

Here are some more detailed ship stats, which include things such as turnrates, which should be added to this page soon.

Upcoming Ships

Faction Ships

Frontier are developing a family of ships for the navies of each faction in the game. Example:

The fleet-class ships that are available to the game’s major factions follow a hierarchy.[4]

Cruisers (Battle cruisers, Battleships, Interdictors)

Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.

Frigates

These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.

Destroyers

These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.

Carriers

Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.

Transporters (Couriers)

Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.

Corvettes (Cutters)

Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).

Fighters

Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.

Drones

Small automated ships that have largely been phased out due to the existence of effective counter-measures.

References