Plasma Accelerator
Plasma Accelerators are mounted on one of your ship's hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge.
Military battleships, cruisers, and also battlestations, are often equipped with this weapon. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.
Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometres, and will deafen anyone unprotected in the vicinity.
Specifications
| Class | Rating | Mass (T) | Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Penetration |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | C | 4.00 | A | 1.430 | Fixed | Thermic | 7 | A | 0.3 /s | 4 | 10 | 5 | 100 | 834,200 |
Purchase Locations
| Location | Price | Date |
|---|---|---|
| Aulin Enterprise, Aulin | 793,600 CR | 24/08/2014 2/09/2014 |
| Bradfield Orbital, Ovid | 250,000 CR | |
| Stone Enterprise, Rakapila | 834,200 CR | 2014/10/11 |
Notes
- The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
- 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.
- Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
- Hard to hit very maneuverable ships; especially smaller ones.