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Module priority control

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Revision as of 15:30, 7 May 2015 by Fandom>Leo McCoy (Leo McCoy moved page Module Priority Control to Module priority control: not a proper name hence no capitalization)
File:Module priority control 2.png
Once the power limit of a ship is exceeded, certain modules are disabled

Module priority control is a form of smart power management. By manipulating the power draw priority of lesser ship modules the power limit of a ship can be effectively exceeded without shutting down a ship's vital functions especially when weapons are being deployed.

Resourceful pilots use this method to outfit ships with higher-grade modules which would otherwise overburden the power plant of the ship.

Usage

File:Module priority control.png
By setting module priorities this Vulture is kept completely operational at a total power usage of 121%

To set a hierarchy for the modules' power draw, the priority number in the Modules tab on the right-side panel can be changed for each module. Priority numbers range from 1 (highest priority) to 5 (lowest priority). For instance, a module with 5 as priority will shut down first in the case of power draw excess.

The goal is to set the highest number for secondary modules which have no use in combat so that they get disabled first whenever hardpoints are being deployed. This includes Cargo Hatch, Frame Shift Drive, Fuel Scoop, and other modules.

If done right, whenever power draw exceeds power output now, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result.

Notes

  • Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are getting deployed that the power limit was exceeded and modules have been disabled.