Reboot and Repair

Revision as of 17:56, 30 May 2015 by 77.253.128.202 (talk) (Added note of shields being recharged in the process, minor grammar corrections.)

(Introduced in 1.2)

There is an option in the Functions Tab:

[REBOOT/REPAIR]

Use this to initiate a diagnostics and repair sequence. During this sequence, your ship will cannibalize healthy modules to repair completely broken ones.

Each broken module will be brought back online with a couple of percentage points of health.

For every percentage point of health repaired, double this amount is taken from randomly selected healthy modules.

This sequence will fail if you have no modules with more than 5% health, or if you have no completely broken modules. The sequence cannot repair hull or canopy failure.

Warning, once initiated, you will have no ship control until the process is complete. Keep in mind that your shields gonna deactivate and need to be recharged again after reboot and repair process.