Jump to content

Mine Launcher

From Elite Dangerous Wiki
Revision as of 10:47, 12 August 2017 by Fandom>Nanite2000 (Added engineer mods)

Defensive weapon. Deploys proximity-triggered charges.

— In-Game Description

Mine launchers drop mines when fired. Once mines are dropped they will detonate when any hostile ship enters its proximity. Enough mines in the same location can quickly destroy small and medium sized ships.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Mines costs 209 CR per unit. In this case one mine is one unit.

Engineers

This weapon can be modified by Engineers to enhance it's abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Armour
Penetration
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1I2.00A0.400FixedThermicC213624,260
2I4.00A0.400FixedThermicC3372294,080
  • Thermal Load is based upon the in-game display which is basically an "out of 10" scale thus the value for this section should be assumed as approximation.

Purchase Locations

Class Rating System Station Weapon Mode Value
1 I LHS 3447 Larson Orbital Fixed 24,260
2 I LHS 3447 Larson Orbital Fixed 294,080

<verbatim>wk-style-navbox</verbatim>

<verbatim>wk-style-divclose</verbatim>