Elite Dangerous: Odyssey

Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.

— Elite Dangerous: Odyssey announcement[1]

Elite Dangerous: Odyssey is the second paid expansion for Elite Dangerous. Frontier Developments has described it as the biggest update yet and a defining moment in the history of the game.[2] It has been in active development since August 2018, and was officially announced on June 3, 2020.[3]

Elite Dangerous: Odyssey key art

Odyssey was originally scheduled to release in December 2020 on all platforms, but was delayed to early 2021 due to the COVID-19 pandemic.[4] It was then delayed a second time as COVID-19 restrictions in the United Kingdom were renewed, and is currently scheduled to release on May 19, 2021 for PC and in autumn 2021 for Xbox and PlayStation.[5]

Features

Atmospheric landings and on-foot activities

The landmark feature of Odyssey is the addition of the ability to explore planets on foot. This is permitted not only on all non-atmospheric landable planets, but Odyssey also opens planets with tenuous or thin atmospheres for landings for the first time, increasing the number of available landable bodies in the game by over 20%. Landing on planets with tenuous atmospheres requires the new Advanced Planetary Approach Suite module. On Foot activities require a suit to protect the player from the hostile environment, but some planets are so inhospitable that players cannot disembark from their ships even if their ships are able to land.[6][7] In order to disembark from a ship on foot, the player must first land the ship on the ground.[8] A planet's gravity is also a factor during On Foot activities, and can affect the player's movement, jumping, and their thrown grenades.[9]

The first player to set foot on a planet will receive the "Visited By" credit on the System Map. Visited By credit can only be claimed on planets in systems with 0 population; inhabited systems have already been explored at some point in the Elite Dangerous universe's 1300-year history of interstellar exploration, and thus Visited By credit in those systems is already long claimed. Unlike the "First Discovered" and "First Mapped" credits, "Visited By" credit is recorded immediately upon a player dismebarking on a previously unclaimed body, and does not require selling scan data to Universal Cartographics.[7]

Millions of older planets have refreshed visuals with new levels of detail. Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars, and other variables. New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic. These biologicals (flora and vegetation) can be located from orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.[10]

Players can explore both settlements and crashed ships, as well as Guardian and Thargoid sites.[11]

Odyssey also introduces a multi-layered tactical environment in which commanders (on foot), SRVs, and ships can engage in combat with each other simultaneously. With Multicrew, multiple commanders aboard the same ship can deploy on foot, in an SRV, and in a Ship-Launched Fighter all at the same time. Ship weapons cannot target commanders because they are too small to target, but commanders can use certain handheld weapons to target ships. SRVs can damage commanders by running over them, but ships cannot ram commanders.[8]

In the event a player is critically injured while on foot, where they redeploy is determined by their location and whether or not they own a ship. Players who do not own a ship will redeploy at the nearest Concourse. Players who own a ship and used it to travel to the planet where they were injured may choose to redeploy aboard that ship, which will be automatically relocated to a safe orbit above the planet, or the nearest Concourse. Players who own a ship but left it at a port will redeploy aboard that ship at that port.[9] Players also lose any items in their suit's backpack when they are injured, but not equipped tools or weapons.[11]

Concourses

Starports, orbital Outposts, Asteroid Bases, and Planetary Ports are home to new Concourses, public common areas where players can meet with each other, take on missions, purchase equipment and ships, exchange or sell certain commodities, and redeem discoveries. All Concourses provide access to seven different vendors, each offering a unique service. Players can even travel from one Concourse to another, or to settlements, without the need for their own ship via Apex Interstellar Transport's shuttle service.[12][13][14] Players can also participate in large ground battles through Frontline Solutions.[11]

Equipment

To facilitate footfall activities, players must make use of new footfall-specific equipment types: suits, consumables, and handheld weapons and tools. The player can change their suit and equipment while aboard their ship or inside their SRV.[11] The player's suit includes a specialised HUD interface.

There are four different suit models, each optimized for a different type of activity. The basic Flight Suit used by pilots is the least versatile and resilient of the four, but is safe enough for venturing out of the ship. Premium suits include the Maverick Suit, designed for scavenging, the Artemis Suit, designed for exploration, and the Dominator Suit, designed for combat. All suits possess shields and life support systems which are maintained by a battery with a finite charge; the player can adjust the power distribution for these systems. Suits also have varying backpack capacities; the Maverick has the most amount of space, while the Dominator has the least. Lastly, suits can be cosmetically customized with different skins.[12][9][11]

Handheld weapons and tools allow the player battle other players and NPC or defensive emplacements, and interact with the enviroment. Weapon types include assault rifles, rocket launchers, shotguns, sniper rifles, carbines, pistols, and three types of grenades, including Frag Grenades, EMP Grenades, and Shield Grenades. The first weapon that players receive is a pistol.[15] Tools include the Genetic Sampler, which is used to take samples of organisms that can be sold to Vista Genomics, the Arc Cutter, which can open panels and carve new pathways inside settlement buildings, the Energylink, which can drain power from or overload devices, and the Profile Analyser, which can scan targeted individuals and clone security authorisation profiles. Tools are tied to the type of suit the player is wearing. The Maverick Suit is equipped with the Arc Cutter, Energylink, and Profile Analyser, the Artemis Suit is equipped with the Genetic Sampler, and the Manticore Dominator eschews tools in favor of carrying a second primary weapon and extra grenades.[9]

The corporations Kinematic Armaments, Manticore, and Takada each specialize in handheld weapons that fire a certain type of projectile. Kinematic Armaments weapons fire kinetic rounds (very effective against armoured targets), Takada weapons fire lasers (very effective against shielded targets), and Manticore weapons fire plasma rounds (moderately effective against all targets). In addition, rocket launchers and grenades are explosive weapons that are especially effective against ships and SRVs.[15][9]

All handheld weapons possess an aim-down-sight function. They can also be modified with a number of attachments, such as scopes, but replacing one attachment with another results in the loss of the old attachment. Players can own multiple copies of the same weapon, but can only carry a limited number of weapons when disembarking from their ships. Weapons have finite ammunition which can be replenished with consumable pickups found in the field. Players can drop ammunition and grenades for other players in their instance to pick up if desired.[15] Other consumables include the Medkit and the E-Breach.[9]

Several new Engineers offer their services in modifying suits and handheld weapons, which can each be upgraded to hold a maximum of four Engineering modifications.[12]

Players can also collect new items: Components, Data, and Goods. These are variously used as mission objectives, a source of income, and materials for upgrading pilot equipment.

Settlements

Settlements gain an expanded range of functionality in Odyssey, as well as new layouts. The type of settlement determines everything from its layout, the kind of NPCs present, the range of available activities and missions, and what items can be retrieved or stolen. The interiors of all settlement buildings have breathable atmospheres, which means players will not draw on their suit's life support while indoors. Players can interact with the local NPCs peacefully, such as through trade, or violently, such as by eliminating NPCs loyal to a hostile faction or engaging in piracy.[16][12] Players with a neutral or positive reputation with the minor faction that controls a settlement will be permitted to land at a settlement's Landing Pad or in its vicinity without triggering the settlement's defence turrets.[11]

Settlements can be found in one of nine different states, which further determine its contents. If a player attacks a populated settlement, the controlling minor faction will dispatch a squad of military-strength reinforcements. A player who massacres an entire settlement and manages to defeat all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements dangerous to attempt unless players on the ground disable those defences first, either by deactivating them in a settlement's security center or shutting down a settlement's power plant. Players can also deactivate a settlement's power plant to unlock restricted areas that are normally sealed or steal the Power Regulator.[17][9][11]

NPCs at settlements are classified as either guards, who are armed and will investigate disturbances or attack detected hostiles, or civilians, who lack personal shields to protect themselves but can alert guards to intruders. When intruders or illegal activities are detected by an NPC, the player can kill that NPC to try and prevent them from contacting other NPCs and alerting them. Certain actions such as shutting down a settlement's power plant will trigger a general alert across the settlement, but it still takes time for guard NPCs to gather at the reactor building to investigate the problem.[9]

Stellar Forge improvements

The Stellar Forge (SF) has been upgraded with terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the SF-driven properties of that planet. Landable planets are classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the SF, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.[18][19]

Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.[18][19]

New occlusion systems. New tech will enable identifying areas and features of planets, the type of terrain, basins, craters, etc from orbit/space. Distinct regions are blended together such as flat and mountainous areas. Planets now use a mix of procedural features and pre-baked, hand-crafted assets, all blended together. Scatter system for rocks, flora, etc will be more systemic and deterministic for each planet, so that assets are in a more natural place. Multiple geomes are supported, so planets can have mixed-combinations of surfaces: dusty, rocky, icy, snowy, etc. Most of the game has has graphical changes, which includes the stars.[20]

Use of a new Physically Based Rendering system throughout the game gives stars a new "light". Different planets' atmospheres will have different colours based on their primary composition. For example atmosphere colours/types: red, yellow, green, blue, lots of shades. Raleigh scattering for light refraction based on the star light's wavelength and planet atmosphere density. Mie scattering for light absorption based on atmosphere elements and composition. Oxygen, Argon, Neon, etc. absorb light differently. This produces a huge variety of visual possibilities.[20]

Hints at more landable planets to come, only tenuous atmosphere planets have been unlocked for Odyssey's launch.[20]

Other additions and changes

Alpha

 
The initial roadmap for Odyssey alpha phases

The Elite Dangerous: Odyssey PC alpha ran from March 29, 2021 to May 5, 2021.[9][21] Access to the alpha could be obtained through purchasing the Odyssey Deluxe Alpha edition or owning the Lifetime Expansion Pass. Over the course of the alpha, Odyssey features were introduced incrementally in order to focus community feedback.[5]

  • Phase 1: First Steps (March 29 - April 8)
    • During the first phase of the alpha, all participants were given a fresh commander profile and began at Armstrong's Legacy in the Adityan system. Players were restricted to Adityan for this phase to maximise player interaction and stress-test the game's network.
    • The Maverick Suit, and Kinematic Armaments and Takada weapons could be purchased.
    • Players did not have access to ships, but could travel using Apex Interstellar Transport to reach groundside mission locations.
    • Salvage and collection/delivery missions were available.
  • Phase 2: Combat (April 8 - April 15)
    • The starting point of the alpha was moved to the Nervi system.
    • A 20ly bubble of space surrounding Adityan, which included Nervi, was opened up for interstellar travel, and players could purchase ships. All players were granted a Cobra MkIII to start with.
    • The Dominator Suit could be purchased.
    • Faction conflicts were enabled and combat missions at Conflict Zones were available through Frontline Solutions.
    • Several fixes and improvements based on Phase 1 feedback were added.
  • Phase 3: Exploration (April 15 - April 28)
    • The bubble of playable space was expanded to 50ly, allowing players to visit unexplored planets and test the "Visited By" discovery mechanic.
    • The Artemis Suit could be purchased.
    • The Genetic Sampler tool was enabled, allowing exobiology gameplay.
  • Phase 4: Compatibility (April 28 - May 5)
    • A snapshot of players' main commander profiles taken on April 23, 2021 was added to the alpha. Players had access to their owned ships and funds. Normal ship transfer costs and wait times were reduced so players could transfer their ships into the playable 50ly zone.
    • All base game features were enabled to test their compatibility with Odyssey features. Fleet Carriers were enabled belatedly on April 30.

Compatibility

 
Horizons/Odyssey compatibility between PC launch and console launch
 
Horizons/Odyssey compatibility after console launch

Between the PC launch of Odyssey on May 19, 2021 until the console launch later that year, players who own Odyssey and players who only own Horizons will be temporarily unable to instance with each other.[22] Both groups will continue to share the same galaxy and background simulation, but Horizons players will not have access to any new content or improvements added by Odyssey. If an Odyssey owner wishes to play with a friend who only has Horizons, they have the option of switching to the Horizons version of the game via the PC launcher, but while playing Horizons they will not have access to any Odyssey-specific features or items.[23][24]

After the console version of Odyssey becomes available, this bifurcation of the community will mostly end, and Elite Dangerous will be updated to reunite both branches of the game. Odyssey and Horizons players will be able to instance with each other, though Horizons players will not be able to land on planets with tenuous atmospheres because they will not be able to obtain the required Advanced Planetary Approach Suite. However, Horizons players will be able experience the graphical update and planet-generation improvements in Odyssey.[23][24]

Due to the addition of first-person shooter gameplay in Odyssey, it was given a higher age restriction rating than the Elite Dangerous base game by the PEGI. As a result, players who own Odyssey will be blocked from instancing on non-atmospheric landable worlds with players who do not own Odyssey.[25]

Editions

Elite Dangerous: Odyssey is currently available for pre-order in two editions on PC. Pre-order options for Xbox and PlayStation will be made available on a future date.[26]

  • Elite Dangerous: Odyssey (PC)
    • £29.99/$39.99/34.99EUR/₽2,900[27]/₽725[28]
    • Includes the Odyssey expansion and the exclusive "Pioneer" suit skin
  • Elite Dangerous: Odyssey - Deluxe Alpha Expansion (PC)
    • £39.99/$54.99/46.99EUR/₽3,900[27]/₽1035[28]
    • Includes the Odyssey expansion, the exclusive "Pioneer" suit skin, the Official Digital Soundtrack, and access to the Odyssey pre-release alpha version

Development

 
Base arrive concept art

On 15 November 2019 Frontier described the new era of Elite in a Trading Statement and Roadmap Update:

"The future for Elite Dangerous is also exciting. Frontier is developing a major new paid-for release for the iconic space simulation which will dramatically expand gameplay and mark the beginning of a new era for Elite Dangerous. This will be characterised by significant new features to appeal to existing commanders, whilst being specifically designed to be a compelling, attractive and welcoming entry point for new players. Targeted for launch at the end of 2020, this major new release on multiple platforms will fall into financial year 2021."[29]

 
Bar concept art

Frontier said on 1 March 2019:"Back in August (2018), we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet."[2]

"In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020."[2]

"As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world."[2]

On October 22, 2019, Community Manager Will Flanagan said:"The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world."[30]

On June 3, 2020, less than a week before the release of the Fleet Carriers Update, a trailer for the expansion containing in-engine pre-alpha footage and revealing its name as Elite Dangerous: Odyssey was accidentally uploaded to the official Elite Dangerous YouTube channel. Although the trailer was swiftly removed, copies of it were captured and uploaded by fans, and Frontier Developments eventually decided to advance their announcement plans and reveal Odyssey the same day.[3]

Notes

  • Elite Dangerous: Odyssey will not feature VR compatibility in footfall-related activities at launch. There are currently no definite plans to bring VR to Odyssey, but it has not been ruled out.[31][32] VR remains available when piloting a ship.[14]
  • Contrary to alleged leaks and rumours,[33] Odyssey does not include the ability explore the interior of one's ship on foot,[14] nor the ability build custom planetside bases.[31]
  • Unlike Elite Dangerous: Horizons, the previous paid content addition for Elite Dangerous, Odyssey is not a season of new content and updates released over a period of time, but a single, feature-complete expansion. In other words, all features announced and confirmed to be included in Odyssey will be available at launch, rather than doled out over multiple post-launch updates.
  • Odyssey and access to its alpha are both included in the Lifetime Expansion Pass.[31]
  • During development, Odyssey's internal codename was "Watson".[34]

Videos

References

  1. ↑ Elite Dangerous: Odyssey Announcement
  2. ↑ 2.0 2.1 2.2 2.3 Important Community Update (01/03)
  3. ↑ 3.0 3.1 Frontier Forums: Elite Dangerous: Odyssey Announcement
  4. ↑ Frontier Forums: Community Update (01/05)
  5. ↑ 5.0 5.1 Frontier Forums: Odyssey Update 2021
  6. ↑ Frontier talks about Elite's new on-foot exploration update, Odyssey
  7. ↑ 7.0 7.1 Frontier Forums: Elite Dangerous: Odyssey Q&A- First Footfall
  8. ↑ 8.0 8.1 Frontier Forums: Elite Dangerous: Odyssey Q&A - Ships and Vehicles
  9. ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 YouTube: Elite Dangerous: Odyssey - Mission Playthrough
  10. ↑ Elite: Dangerous expansion aims to give players their own 'Neil Armstrong moment'
  11. ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Frontier Forums: EDO Q&A Notes - (Supercruise News #26)
  12. ↑ 12.0 12.1 12.2 12.3 Polygon: New expansion for Elite Dangerous will add tens of thousands of locations to the game
  13. ↑ Frontier Forums: Elite Dangerous: Odyssey | The Road To Odyssey Part 2 - Forging Your Path
  14. ↑ 14.0 14.1 14.2 Odyssey: Update on VR and Ship Interiors
  15. ↑ 15.0 15.1 15.2 Frontier Forums: Elite Dangerous: Odyssey Q&A - Weapons
  16. ↑ Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion
  17. ↑ Frontier Forums: Elite Dangerous: Odyssey Q&A - Settlements
  18. ↑ 18.0 18.1 https://forums.frontier.co.uk/threads/new-odyssey-article-more-on-planet-generation.562834/#post-8891009
  19. ↑ 19.0 19.1 https://issuu.com/bizmediauk/docs/mcv964_jan21_digital
  20. ↑ 20.0 20.1 20.2 Quick Notes from Livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross. - 27 April, 2021.
  21. ↑ Frontier Forums: Elite Dangerous: Odyssey Alpha Extension
  22. ↑ Frontier Forums: Horizons/Odyssey Compatibility - Further Details
  23. ↑ 23.0 23.1 Frontier Forums: Horizons / Odyssey Compatibility
  24. ↑ 24.0 24.1 Frontier Forums: Horizons / Odyssey Compatibility, post #96
  25. ↑ Frontier Forums: CM Arf: Elite/Horizons (PEGI 7?) CMDRs won't instance with Odyssey (higher PEGI rating) CMDRs on non-atmos planets because of rating restrictions
  26. ↑ Frontier Forums: Commander, this is Ground Control
  27. ↑ 27.0 27.1 Frontier Sore
  28. ↑ 28.0 28.1 Steam or EpicGames
  29. ↑ Frontier Trading Statement & Roadmap Update
  30. ↑ https://forums.frontier.co.uk/threads/community-update-22-10.527123/
  31. ↑ 31.0 31.1 31.2 https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/page-63#post-8495906
  32. ↑ https://uploadvr.com/elite-dangerous-odyssey-wont-have-vr-support-at-launch/
  33. ↑ https://forums.frontier.co.uk/threads/roadmap-leaked.509196/
  34. ↑ https://www.reddit.com/r/EliteDangerous/comments/gxx6qk/seeming_confirmation_that_the_leak_was_about/