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Engineers

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Revision as of 15:53, 6 August 2016 by 192.136.161.248 (talk) (corrected spelling, changed wording a little and added some info on where materials can be obtained.)

The Engineers are known individuals that can modify your ship's weapons and modules. They reside in planetary bases and can only modify a specific set of weapons and modules depending upon their lore and preference. Some engineers are suited more for explorers whilst others for bounty hunters.

In total there are 30 engineers with only 5 immediately known. Before you can get an invite to an Engineer's base you must learn about them first, either through common knowledge or from hearing about them through other Engineers.

To be able to get an invite to an Engineer's base, you first have to meet their invite requirements (listed as How to Get Invite in table below). These requirements vary and some engineers are easier to obtain an invite than others. Once invited and having traveled to their base, you can unlock their services by doing a task that they ask you to do, such as providing a commodity they require. Upon unlocking their services you are given a reputation rank to the engineer, going from 1 to 5, where 5 is the highest reputation achievable. These reputation ranks determine what level of modification you can do, with every modification crafted your progress to the next reputation level increases. As you increase your reputation with the Engineer you will be able to craft higher level modifications which provide increased effects. It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.

 How crafting with an engineer works

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Materials and commodities are required by the engineers to upgrade modules on the player ship. Each blueprint specifies which materials and commodities are needed, and how to get them (either from destroying ships, completing missions, visiting signal sources, or from a planetary surface ). Different engineers require different materials, meaning not all materials gathered can be used by the same engineer.

Before you upgrade a module, you will see an information screen that lists the materials needed for the modification, the possible range for applied effects (with each effect having a minimum and maximum change value), and the percentage chance to receive a special effect (which mostly applies to weapons). You will only see the exact outcome of the upgrade after you have committed to spending the materials. It is also possible to choose to decrease the level progressing with an engineer for a guaranteed special effect on the module after reaching at least reputation level 2. After spending the resources to craft the upgrade, you may either choose to accept the changes, discard them or retry the modification. If you choose to discard the changes, any previous engineer upgrade on that module will remain and the materials used in the making are used up. With either choice your engineer level will increase.

Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.

Currently known engineers

Engineer Specialty Location How to find How to get Invite How to unlock How to gain reputation Allegiance
Tod "The Blaster" Mcquinn Kinetic weapons Wolf 397 Common knowledge Earn 15 bounty vouchers Provide 100,000 Cr worth of bounty vouchers Craft modules,

Hand in Alliance vouchers to Trophy Camp.

Alliance
Felicity Farseer FSD Drive,

Thrusters,

PowerPlant,

Shield Booster,

Interdicter

Deciat Common knowledge Exploration rank Scout or higher Provide 1 unit of Meta-alloys Craft modules, Sell exploration data at Farseer Inc. Federation
Elvira Martuuk FSD Drive,

Shield Cell Bank,

Shield Generator,

Thrusters

Khun Common knowledge >300 ly travel distance from starting system Provide 3 units of Soontill Relics Craft modules, Sell exploration data at Long Sight Base. Independent
Liz Ryder Explosive armaments and protection Eurybia Common knowledge Cordial reputation with Eurybia Blue Mafia Provide 200 units of Landmines (illicit) Craft modules, Sell commodities to Demolition Unlimited. Empire
The Dweller Lasers,

Power Distributors

Wyrd Common knowledge Deal with (stolen goods) at 5 black markets Pay 500,000 Cr Craft modules, Sell commodities to Black Hide. Independent
Lei Cheung Shield Generators,

& Boosters

Laksak Learned from "The Dweller Trade with at least 50 markets Provide 200 units of gold Craft modules. Independent
Selene Jean Hull Reinforcements, Armour Kuk Learned from Tod "The blaster" (tier 3) Mine at least 500 tons of ore Provide 10 painite Craft modules, Sell commodities and exploration data to Prospector's Rest. Alliance
Hera Tani Power Plant, Power Distributor Kuwemaki Learned from Liz Ryder (tier 3) Minimum outsider rank with Empire Provide 50 Kamitra Cigars Craft modules, Sell commodities to The Jet's Hole. Empire
Broo Tarquin Burst Laser, Pusle Laser Muang Learned from Hera Tani

(tier 3)

Combat rank competent or higher Provide 50 Fujin Tea Craft modules. Empire
Marco Qwent Power Plant, Power Distributor Sirius Learned from Elvira Martuuk (tier 3) Invitation from Sirius Corporation Provide 25 Modular Terminals Craft modules, Sell commodities to Qwent Research Base. Independent
Zacariah Nemo Fragment and Multi-cannons,

Plasma Accelerator

Yoru Learned from Elvira Martuuk (tier 3) Invitation from Party of Yoru Provide 25 units of Xihe Companions Craft modules, Sell commodities to Nemo Cyber Party Base. Independent
Didi Vatermann Shield equipment Leesti Learned from Selene Jean (tier 3) Gain trade rank of Merchant or higher Provide 50 units of Lavian Brandy Craft modules. Alliance
Colonel Bris Dekker FSD Drive and Interdictor Sol Learned from Juri Ishmaak (tier 3) Friendly rank with Federation Provide 10,000,000 credits worth of combat bonds Craft modules.
Juri Ishmaak Mine Launcher,

Missile Rack,

Torpedo Pylon

Giryak Learned from Felicity Farseer

(tier 3)

Earn more than 50 combat bonds Provide 1,000,000 credits worth of combat bonds Craft modules, Hand in combat bonds to Pater's Memorial. Federation
Professor Palin FSD Drive,

Thrusters

Maia Learned from Marco Qwent (tier 3) Attain a maximum distance from your career start location of at least 5,000 ly Provide 25 units of Unknown Fragments Craft modules, Sell exploration data to Palin Research Centre. Independent

Trivia