Materials

Revision as of 22:09, 4 December 2015 by 89.64.32.196 (talk) (→Synthesis: Turned content into a table, added bonus for each level)

Template:Upcoming Materials are raw materials that can be found on the surfaces of planets and moons by use of the wave scanner. The types of these materials will vary depending on the geology of the body, the type of world it is and where it is situated. As well as natural formations of these materials some can be found (and indeed, in some cases, unique to) special sources. Meteorites can be found and blasted to reveal materials. There are also more mysterious sources as well to be found. Materials will not take up space in the ship's cargo.

Synthesis

Materials will eventually be used for the Crafting system, but can also be used to Synthesize various temporary bonuses for a ship or re-filling ammunition. At the launch of Horizons, 6 syntheses will be available:

Synthesis Type Level 1 Level 2 Level 3
SRV Ammo Restock SRV Ammunition restock +50% Damage Boost +100% Damage Boost
SRV Repair SRV Hull Repair +50% Repair Effectiveness +100% Repair Effectiveness
SRV Refuel SRV Refuel +50% Shield Overcharge +100% Shield Overcharge
FSD Injection +25% Jump Range +50% Jump Range +100% Jump Range
Plasma Munitions Plasma Accelerator ammo refill +25% Damage Boost +50% Damage Boost
Explosives Munitions Missile and Mine ammo refill
25% Damage Boost 50% Damage Boost
Small Calibre Munitions Multi-cannon ammo refill
25% Damage Boost 50% Damage Boost
High Velocity Munitions Railgun ammo refill
25% Damage Boost 50% Damage Boost
Large Calibre Munitions Cannon ammo refill
25% Damage Boost 50% Damage Boost
AFM Refill Auto Field-Maintenance Unit ammo refill +50% Repair Speed +100% Repair Sp

References