Version history

Revision as of 12:59, 1 November 2015 by Fandom>SpyTec (Added links and template)

Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the Version history of how it has evolved over time.

The current version is Template:CurrentVersion, released on 20th October 2015.

Each release is briefly described on this page as follows:

  • Version identifier, title of headline feature, and date publicly available
  • Summary of the content, features and key gameplay improvements added
  • Links to the complete changelogs.

Version formatting

Each release version's numeric identifier (n.n.nn) is broken down as follows:

  • First digit refers to the Season
  • Second digit refers to the major release or expansion
  • Third (pair of) digit(s) refers to the minor release or hotfix
  • Example: a version identifier of 1.2.08 = 8th hotfix, of the 2nd expansion, during Season 1

History

v1.4 "CQC" - 6th October 2015

  • Elite Dangerous released on Xbox One
  • CQC Championship added
  • New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
  • New CQC-only ship: F63 Condor
  • Hazardous Resource Extraction Sites added
  • Compromised Nav Beacons added
  • Legal salvage missions added
  • Outfitting for CQC added
  • Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
  • Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
  • (Server-side) Many matchmaking fixes and refinements
  • (Server-side) Various stability and performance improvements
  • (Server-side) Fixes to Minor-Faction gameplay
  • (Server-side) Minor Factions sponsored by Player Groups added
  • (Server-side) Put more awesome into space :)
  • Link to full update contents: 1.4 notes

v1.4.01 - 20th October 2015

  • New Mission Templates
  • CQC Matchmaking improvements
  • Improvements to interdictions
  • (Xbox only) Upload App now supported
  • (Xbox only) Updated User Guide
  • (OSX only) Support for Retina native resolutions added
  • (OSX only) Support for Fullscreen, Borderless & Windowed display modes added
  • (Server-side) Stability fixes & weekly maintenance cycle performance optimizations.
  • (Server-side) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
  • (Server-side) More Minor Factions sponsored by Player Groups added
  • Links to full update notes:1.4.01 changelog and 1.4.01 Server changelog

v1.3 "Powerplay" - 5th June 2015

  • Powerplay added
  • Power map views on galaxy map, power information and action screens added
  • Power specific ship modules, ambient traffic, defector hunters, goods and actions added
  • New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
  • Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
  • Mission system overhaul
  • Inbox integration for branching missions
  • Missions scaling up based on rank, and reputation with mission giver
  • Mission targets can be generated in supercruise rather than USSs
  • Spawned AI difficulty determined by mission (if spawned by mission)
  • Low and high intensity resource extraction site scenarios added
  • Military progression missions revamped
  • Founders and Elite ranked missions added
  • Minable commodities Painite and Osmium added
  • More mission variants added, including slave, mining and alternate-assassination-target
  • Updated bounty system:
    • Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
    • Major factions don't record crimes anymore, only minor factions
    • Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
    • Expiry only actually happens when you login, hyperspace or resurrect
    • Friendly fire values relaxed
  • Select navigation target in system map function added
  • Loan ceiling scales based on player's highest Elite rank
  • Added crimes for reckless flying (collisions) within Starport no fire zones:
    • Shields only collisions above speed limit is a fine
    • Hull damage only above speed limit is a larger fine
    • Ship destruction within short window after collision above speed limit is a bounty
    • Respects 'Report crimes against me' setting
  • Allow any general purpose slot on any ship to contain a fuel tank module
  • Network stability fixes
  • Translations for missions added: French, German, and Russian
  • (Server-side) Minor-Faction gameplay improvements
  • Link to full update notes: 1.3 changelog and 1.3 Server changelog

v1.3.01 - 9th June 2015

  • (Server-side) Various performance and reliability improvements
  • Link to full update notes: 1.3.01 changelog

v1.3.02 - 10th June 2015

v1.3.03 - 12th June 2015

v1.3.04 - 16th June 2015

v1.3.05 - 18th June 2015

v1.3.06 - 25th June 2015

v1.3.07 - 2nd July 2015

  • Radius of the sphere of systems used to generate missions increased to 15ly
  • Cargo dumping limit increased to 100, when away from stations and outposts
  • (Server-side) Galnet news reports Powerplay predictions
  • (Server-side) Exploration optimisations
  • (Server-side) Powerplay gameplay and rewards' improvements
  • Links to full update notes: 1.3.07 changelog and 1.3.07 Server #1, #2 & #3 changelogs

v1.3.08 - 5th August 2015

v1.2 "Wings" -

v1.2.1 -

  • Networking improvements

v1.1 "Community Goals" -

v1.0 Release of Elite Dangerous

  • Initial version of the game :)