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Version history

From Elite Dangerous Wiki

Elite: Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.

The current version is 1.4.01.

Each release version is listed on this page, with its version identifier, title of headline feature, release date, and description. Descriptions include the content, features and key gameplay improvements introduced to Elite Dangerous in that update.

Version formatting

Each release version's numeric identifier (n.n.nn) is broken down as follows:

  • First digit refers to the Season
  • Second digit refers to the major release or expansion
  • Third (pair of) digit(s) refers to the minor release or hotfix
  • Example: a version identifier of 1.2.08 = 8th hotfix, of the 2nd expansion, during Season 1

History

v1.4 "CQC" - 6th October 2015

  • Elite Dangerous released on Xbox One
  • CQC Championship added
  • New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
  • New CQC-only ship: F63 Condor
  • Hazardous resource extraction sites added
  • Compromised nav beacons added
  • Legal salvage missions added
  • Outfitting for CQC added
  • Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
  • Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
  • (Server-side) Many matchmaking fixes and refinements
  • (Server-side) Various stability and performance improvements
  • (Server-side) Fixes to Minor-Faction gameplay
  • (Server-side) Minor Factions sponsored by Player Groups added
  • (Server-side) Put more awesome into space :)
  • Link to full update contents: 1.4 notes

v1.4.01 - 20th October 2015

  • New Mission Templates
  • CQC Matchmaking improvements
  • Improvements to interdictions
  • (Xbox only) Upload App now supported
  • (Xbox only) Updated User Guide
  • (OSX only) Support for Retina native resolutions added
  • (OSX only) Support for Fullscreen, Borderless & Windowed display modes added
  • (Server-side) Stability fixes & weekly maintenance cycle performance optimizations.
  • (Server-side) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
  • (Server-side) More Minor Factions sponsored by Player Groups added
  • Links to full update notes:1.4.01 changelog and 1.4.01 Server changelog

v1.3 "Powerplay" - 5th June 2015

  • Powerplay added
  • Power map views on galaxy map, power information and action screens added
  • Power specific ship modules, ambient traffic, defector hunters, goods and actions added
  • New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
  • Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
  • Mission system overhaul
  • Inbox integration for branching missions
  • Missions scaling up based on rank, and reputation with mission giver
  • Mission targets can be generated in supercruise rather than USSs
  • Spawned AI difficulty determined by mission (if spawned by mission)
  • Low and high intensity resource extraction site scenarios added
  • Military progression missions revamped
  • Founders and Elite ranked missions added
  • Minable commodities Painite and Osmium added
  • More mission variants added, including slave, mining and alternate-assassination-target
  • Updated bounty system:
    • Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
    • Major factions don't record crimes anymore, only minor factions
    • Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
    • Expiry only actually happens when you login, hyperspace or resurrect
    • Friendly fire values relaxed
  • Select navigation target in system map function added
  • Loan ceiling scales based on player's highest Elite rank
  • Added crimes for reckless flying (collisions) within starport no fire zones:
    • Shields only collisions above speed limit is a fine
    • Hull damage only above speed limit is a larger fine
    • Ship destruction within short window after collision above speed limit is a bounty
    • Respects 'Report crimes against me' setting
  • Allow any general purpose slot on any ship to contain a fuel tank module
  • Network stability fixes
  • Translations for missions added: French, German, and Russian
  • (Server-side) Minor-Faction gameplay improvements
  • Link to full update notes: 1.3 changelog and 1.3 Server changelog

v1.3.01 - 9th June 2015

  • (Server-side) Various performance and reliability improvements
  • Link to full update notes: 1.3.01 changelog

v1.3.02 - 10th June 2015

v1.3.03 - 12th June 2015

v1.3.04 - 16th June 2015

v1.3.05 - 18th June 2015

v1.3.06 - 25th June 2015

v1.3.07 - 2nd July 2015

  • Radius of the sphere of systems used to generate missions increased to 15ly
  • Cargo dumping limit increased to 100, when away from stations and outposts
  • (Server-side) Galnet news reports Powerplay predictions
  • (Server-side) Exploration optimisations
  • (Server-side) Powerplay gameplay and rewards' improvements
  • Links to full update notes: 1.3.07 changelog and 1.3.07 Server #1, #2 & #3 changelogs

v1.3.08 - 5th August 2015

v1.2 "Wings" -

v1.2.1 -

  • Networking improvements

v1.1 "Community Goals" -

v1.0 Release of Elite Dangerous

  • Initial version of the game :)