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Plasma Accelerator

From Elite Dangerous Wiki
Revision as of 13:03, 15 March 2015 by Fandom>SpyTec (Added template for Class 3)
File:Plasmaaccelerator.png
Class 4 Plasma Accelerator

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Plasma Accelerators are mounted on one of your ship's hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge.

Military battleships, cruisers, and also battlestations, are often equipped with this weapon. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometres, and will deafen anyone unprotected in the vicinity.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 2,000 CR per unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armor
Pen
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
2C4.00A1.430FixedThermic7A0.3 /s465100834,200
3????FixedThermic????????
4A16.00A2.630FixedThermic10A0.3 /s510510013,793,600
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

System Station Last Seen
Belarsuk SystemKurland Hub2015/01/02
ThiinBrandenstein Enterprise2014/12/30
AulinAulin Enterprise2014/09/02
EravateCleve Hub2014/12/28
OvidBradfield Orbital
RakapilaStone Enterprise2014/10/11
YawaDean Hub2014/12/20
Ross 730Pavlov Settlement2014/1/1
Gat 2Thompson Vision2015/1/4
LHS 142Vo Dock2015/1/5
Gyton's HopeGyton's Eyrie2015/2/2

Notes

  • The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
  • 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.
  • Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
  • Hard to hit very maneuverable ships; especially smaller ones.

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