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Conflict Zone (Signal Source)

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Revision as of 16:18, 1 May 2015 by Fandom>Leo McCoy (major rewrite for better clarity (in line with RES page); 3rd party section obsolete (linked site down); perhaps no longer a stub or update-me page)

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A targeted conflict zone waypoint in supercruise

Conflict Zone (Signal Source)s are temporary warzones that occur wherever factions are raging civil war against each other. Upon entering from supercruise conflict zones are randomly populated with NPC ships of the warring factions.

At any time players can join the battle in conflict zones, and temporarily fight for a side of their choice, by setting the preferred faction in-game in the Systems panel under Functions.

Combat and Rewards

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A combat mission with a conflict zone (warzone) as target
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Inside a conflict zone in normal space

Between bounties and combat vouchers combat in conflict zones can be a profitable venture.

During times of civil war the various factions hand out combat missions through the bulletin board which call for the destruction of certain opposing targets in conflict zones (referred to in combat missions as Warzones).

For each destroyed ship combat vouchers are rewarded and which, in turn, can be redeemed for credits at any station in the star system.

The following table gives an overview of the expected rewards for redeeming combat vouchers which depend for the most part upon ship type. In general it goes that heavier ships yield higher rewards.

Ship Reward (CR)
Eagle Mk. II 4,000
Empire Fighter 2,000
F63 Condor 2,000
Imperial Clipper 22,000
Cobra Mk. III 8,000
Viper Mk III 10,000
Asp Explorer 14,000
Vulture 18,000
Python 26,000
Anaconda 36,000

Notes

  • Conflict zones show up automatically as locations in the Navigation panel if the player is close enough with the ship.
  • For some reason conflict zones are referred to as Warzones in the in-game descriptions of combat missions.
  • Almost all NPCs spawning in conflict zones are fighters aligned with either of the warring factions.