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Ships

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Revision as of 15:51, 3 December 2019 by 92.211.8.215 (talk)
File:Elite-Dangerous-Ships-Mamba-Anaconda-Vulture-Krait-Phantom-Asp.png
Group of ships

MeComparing Ships

Specification

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Outfitting

Ship Roles

Multipurpose

Passenger

Couriers who fly passengers a[1]

Megaships

Naphtha Class Tanker in Okinura

A Megaship is a class of massive ships that tra

Thargoid Ships

The Thargoids are known to have at least three ship types in their arsenal: Thargoid Scouts, Thargoid Interceptors, and Thargoid Motherships. Of these, both Scouts and Interceptors have been encountered thus far, whilst old logs retrieved from the Intergalactic Naval Reserve Arm's Carmichael Point base attest to the existence of Motherships.

Thargoid vessels employ radically different technologies from human ships, among them the ability to interdict ships during hyperspace transit and to make hyperspace jumps without leaving an identifiable wake signature. Their powerful offensive and defensive capabilities also make them deadly opponents in combat.

Development Notes: Fleet Hierarchy

The fleet-class ships that are available to the game’s major factions follow a hierarchy.[3]

Cruisers (Battlecruisers, Battleships, Interdictors)

Farragut Battle Cruiser and a Vulture

Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful Imperial Cruiser is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard, the same goes for the Federation's most common and successful Cruiser, named the Farragut Battle Cruiser.

Majestic Class Interdictor

Frigates

These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.

Destroyers

These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.

Carriers

File:Fleet Carrier reveal.png
Fleet Carrier

Carriers are designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.

The Fleet Carrier is the largest vessel that pilots can purchase. It features multiple Landing Pads to accommodate Squadrons, making it a mobile base with the functionality and resources of a station.

Transporters (Couriers)

Federal Dropship in a planetary ring

Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.

Corvettes (Cutters)

File:Fed corvette.png
Federal Corvette

Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Federal Corvette is a slower Corvette-class Ship with more maneuverability and firepower, while The Imperial Cutter is a lighter and faster Corvette-class ship, players will be able to get their hands on these ships in the game (assuming they can make the right contacts).

Fighters

Imperial Fighter landed

Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.

Drones

Small automated ships that have largely been phased out due to the existence of effective counter-measures. The closest setting-modern analogue would be Limpets, which are used almost purely for logistical/support tasks such as field repairs rather than direct combat, though some can be used for sabotage.

Videos

References