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Missile Rack

From Elite Dangerous Wiki
Revision as of 00:30, 14 December 2014 by Fandom>Emailformygames (Added the information from the Missiles page)

Missile battery capable of launching [...] missiles.

— In-Game Description

The Missile Rack is currently the only way to launch missiles.

Like all other weapons missiles must be assigned to a fire group in order to shoot. There are two types of missiles: dumbfire and seeker. Dumbfire missiles will shoot similar to other fixed weapons - straight and towards the crosshair. Seeker missiles will continuously lock onto targets, but will only launch when given the order to fire and once launched will attempt to follow (and blow up) their target.

An alert sound will go off when a seeker missile has been fired at the player and can be seen on the radar. Outmaneuvering seeker missiles can be very tricky and boosting will not outrun a seeker missile. Currently the only hard counter to missiles is a Point Defence Turret which will shoot down incoming missiles.

Missiles must be replenished like other ammunition at a station and cost 10,000 CR for twelve, making them roughly 834 CR each.

Specifications

Class 1
Rating B B
Missile Type Dumbfire Seeker
Mass (T) 2.00 2.00
Integrity A A
Power Draw 0.400 0.600
Damage Type Explosive Explosive
Damage 7 6
Armour Penetration F F
Rate of Fire 2.5 /s 0.3 /s
Damage Per Second 8 3
Thermal Load 3 3
Ammo Clip Size 8 6
Ammo Maximum 16 6
Value (CR) 32,175 72,600