Cobra Mk III
- The Cobra Mk. III is a larger and more popular version of the cobra Mk. I. It was first seen in service in 3100 AD, originally manufactured by Cowell & McGrath Shipyard, Lave. Since Cowell & McGrath's acquisition by Faulcon de Lacey it is now branded as an FdL made ship.
It is equipped with several special features, including Zieman Energy Deflection Shields, mountings for four Ingram 'Pulse Lasers ', a Lance & Ferman Seek & Kill missile system, and Kruger "lightfast" motors from Irrikan ThruSpace.
With its good-sized cargo hold the Cobra is a logical step on a trader's route to riches. It also has much better combat potential than the Lakon series of large freighters, making It a favourite of lone-wolf traders. What's more, it is an Ideal craft for a pirate to plunder the space lanes because of Its ample capacity for loot. A low heat signature also helps pirates, smugglers and others seeking to avoid the attentions of the authorities.
Specifications
| Name: | Cobra Mk. III |
|---|---|
| Cost: | 250,918 Cr |
| Insurance: | 8,640Cr |
| Type: | Multipurpose |
| Faction: | -- |
| Drive Motor(s): | -- |
| Manufacturer: | Faulcon DeLacy |
|
Maneuverability: |
-- |
| Crew: |
2 |
| Cargo Capacity: | 18 initial, 60 max |
| Dimensions: | 40 x 20 x 9m (estimated) |
| Hyperspace Capable: | Range 10.46LY / 9.78LY
(Empty / Full initial cargo) |
| Hull Stress Factor: | -- |
| Acceleration: | -- |
| Max Normal Speed: | 280 m/s |
| Max Boost Speed: | 400 m/s |
| Hardpoints: | 4 (2 C2, 2 C1) |
Purchase Locations
| System | Station |
|---|---|
| H Draconis | Brislington (Removed in Beta 3) |
| I Bootis | Chango Dock (Removed in Beta 3) |
| Rakapila | Stone Enterprise (Removed in Beta 3) |
| Styx | Wingrove Platform (Removed in Beta 3) |
| Styx | Chu Hub (Confirmed in Beta 3) |
| Coelrind | Siegal Hangar (Confirmed in Beta 3) |
| Hyperion | Joliot-Curie Port |
| Yanyan | Morin City (Confirmed in Beta 3) |
| LP 102-320 | Shepard Hub |
Outfitting
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
Cobra MK III outfitting in table below:
|
Category |
Default System | Default Class | Max Class |
|---|---|---|---|
| Medium Hardpoint | Pulse Laser
Pulse Laser |
1
1 |
2
2 |
| Small Hardpoint | -
- |
-
- |
1
1 |
| Utility Mount | - | - | 0 |
| Utility Mount | - | - | 0 |
| Bulkheads | Lightweight Alloy | 1 | 8 |
| Reactor Bay | Power Plant | 4 | 4 |
| Thrusters Mounting | Thrusters | 4 | 4 |
| Frame Shift Drive Housing | Frame Shift Drive | 4 | 4 |
| Environment Control | Life Support | 3 | 3 |
| Power Coupling | Power Distributor | 3 | 3 |
| Sensor Suite | Sensors | 3 | 3 |
| Fuel Store | Fuel tank F | 4 | 4 |
| Internal Compartments | Shield Generator
Cargo Rack Cargo Rack Empty Slot Cargo Rack Basic Discovery Scanner |
4
3 3 - 1 1 |
4
4 4 2 2 2 |
Media
- Cobra in-game action
- Cobra Equipment Slots (Beta 1)