Cannon
A cannon is a projectile based weapon that fires a large calibre round very similar to a current day howitzer. It uses ammunition and therefore will need to be replenished every so often although your ship is capable of carrying a very large amount of reserve ammunition making restocking not a constant priority. The cannon fires explosive shots that detonate on impact, dealing considerable damage to the targeted subsystem and the systems around it.
Due to the similarities between the cannon and the Plasma Accelerator, the cannon is a good weapon for people who cannot afford an 834k accelerator. Cannon ammunition is 20 credits per shot, which is 1/10th that of the Plasma Accelerator's.
The cannon is currently available in all three forms of fixed, gimballed and turreted versions. Notably, this is the only weapon in the game that's available in all four sizes, from small to huge. The projectile velocity for cannons is much slower than for multi-cannons and, for reasons unknown, noticeably slower than the plasma accelerator.
Projectile speed is:
~860m/s small cannon
~610m/s medium cannon ~735m/s medium plasma
~500m/s large cannon ~806m/s large plasma
~390m/s huge cannon ~670m/s huge plasma
Note that the large plasma is for unknown reasons faster than the medium. Fixed, Gimbal or Turret does not affect projectile speed.
Munitions
Spent ammunition must be replenished once used. Any station equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
Gallery
- Class 1 Cannon
- Class 2 Cannon
- Class 3 Cannon
- Class 4 Cannon
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armor Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | D | 2.00 | A | 0.340 | Fixed | Kinetic | 5 | A | 0.5 /s | 3 | 1 | 5 | 100 | 21,100 |
| 1 | E | 2.00 | A | 0.380 | Gimbal | Kinetic | 5 | A | 0.5 /s | 3 | 1 | 5 | 100 | 42,200 |
| 1 | F | 2.00 | A | 0.320 | Turret | Kinetic | 4 | A | 0.4 /s | 3 | 1 | 5 | 100 | 506,400 |
| 2 | D | 4.00 | A | 0.490 | Fixed | Kinetic | 6 | A | 0.5 /s | 4 | 1 | 5 | 100 | 168,430 |
| 2 | D | 4.00 | A | 0.540 | Gimbal | Kinetic | 6 | A | 0.5 /s | 3 | 1 | 5 | 100 | 337,600 |
| 2 | E | 4.00 | A | 0.450 | Turret | Kinetic | 5 | A | 0.3 /s | 3 | 1 | 5 | 100 | 4,051,200 |
| 3 | C | 8.00 | A | 0.670 | Fixed | Kinetic | 7 | A | 0.4 /s | 4 | 2 | 5 | 100 | 675,200 |
| 3 | C | 8.00 | A | 0.750 | Gimbal | Kinetic | 7 | A | 0.4 /s | 4 | 1 | 5 | 100 | 1,350,400 |
| 3 | D | 8.00 | A | 0.640 | Turret | Kinetic | 6 | A | 0.3 /s | 4 | 1 | 5 | 100 | 16,204,800 |
| 4 | B | 16.00 | A | 0.920 | Fixed | Kinetic | 9 | A | 0.4 /s | 5 | 2 | 5 | 100 | 2,700,800 |
| 4 | B | 16.00 | A | 1.030 | Gimbal | Kinetic | 8 | A | 0.4 /s | 4 | 2 | 5 | 100 | 5,401,600 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
Purchase Locations
| Class | Rating | System | Station |
|---|---|---|---|
| 1 | D, E | Witchhaul | Hornby Terminal |
| 1 | F | Fujin | Futen Starport |
| 1 | E, F | Frigaha | Aubakirov Orbital |
| 1 | E, F | Eravate | Cleve Hub |
| 1 | F | Altair | Solo Orbiter |
| 2 | D | 78 URSAE MAJORIS | Seddon Gateway |
| 2 | E, D | V2213 Ophiuchii | De Andrade Dock |
| 3 | C, D | LHS 2637 | Perez Ring |
| 3 | C, D | Lugh | Hartsfield Market |
| 3 | C, D | V2213 Ophiuchii | De Andrade Dock |
- Buyable in nearly every high-tech station
- This list requires expansion