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Ships are used to traverse space. As with previous Elite games, there will be a variety of designs.

Currently there are 15 ships, with each manufacturer having its own unique style.[1] There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as traders, smugglers, bounty hunters, pirates, etc.

All commanders begin the game with a Sidewinder. The player may upgrade components or purchase an entirely new ship based upon their needs. New ships can only be purchased at stations with the Shipyard service and modules can only be changed or upgrades at stations with the Outfitting service.


Released Ships Upcoming Ships

Ship Types

Multi-purpose

Multi-purpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, shooting ships, or exploring the stars the multi-purpose ship can do it all.

Combat

Combat ships are typically faster, more agile and heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.

Freighter

Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.

Explorer

Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refueling.

Passenger

Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.

Ship Stats

For additional stats please view each ship's individual page.

The developers confirmed that the community formula for the shield strength is wrong! All shield values needs to be updated!

Model Role[2]/Blast Door Type Price (CR) Initial Cargo Max Cargo
(No shields)
Jump Range[3]
(~Light Years)
Speed [Boost] Hull Mass Jump Range[4]
(Type A Engine)
Maneuv-rability

Shield[5]

 [Rating E-A] (Class #)

Armor
Sidewinder Mk. I Multi-purpose 0

Small

32,000[1] 4 10 7.56 220 [320] 25 15.31Ly (16.62Ly) 8 40
[34-44(2)]
60
Eagle Mk. II Combat 1

Small

44,800 2 14 8.47 240 [350] 50 17.98Ly (18.41Ly) 10 60
[52-66(3)]
[35-50(2)]
40
Zorgon Peterson Hauler Freighter 1

Small

52,720 8 22 9.87 200 [300] 14 17.75Ly (21.71Ly) 6 50
[43-55(3)]
[43-55(2)]
50
Adder Explorer 1

Small

87,808 6 26 9.12 220 [320] 35 18.41Ly (19.83Ly) 8 60
[52-66(3)]
[46-60(2)]
90
Viper Mk. III Combat 3

Small

142,931 4 22 6.92 320 [400] 60 14.48Ly (15.05Ly) 6 105
[91-116(3)]
[52-76(2)]
70
Cobra Mk. III Multi-purpose 3

Small

379,718 18 60 10.46 280 [400] 180 21.06Ly (22.53Ly) 6 80
[62-81(4)]
[39-58(3)]
120
Lakon Type 6 Transporter Freighter 4

Medium

1,045,945 50 112 12.39 220 [350] 155 19.81Ly (26.69Ly) 3 90
[78-99(5)]
[74-95(4)]
[52-73(3)]
90
Asp Explorer Explorer 5

Medium

6,661,153 38 128 13.12 250 [340] 280 25.88Ly (36.71Ly) 6 140
[117-149(6)]
[103-139(5)]
[77-110(4)]
210
Lakon Type-7 Freighter 6

Large

17,472,252 104 232 10.72 180 [290] 420 17.44LY (25.70LY) 2 120
[81-109(6)]
[62-90(5)]
[42-70(4)]
120
Imperial Clipper Multi-purpose 6

Large

22,295,860 74 248 8.25 300 [380] 400 17.47Ly (26.95Ly) 2 180
[156-189(7)]
[126-168(6)]
[98-140(5)]
270
Federal Dropship Multi-purpose 6

Medium

37,814,205 56 164 7.25 180 [300] 580 0 200
[100-147(6)]
[72-119(5)]
[46-93(4)]
300
Orca Passenger 6

Large

48,539,887 72 192 300 [380] 580 2 220
[79-131(5)]
[51-103(4)]
220
Python Multi-purpose 7

Medium

56,978,179 82 292 8.23 250 [280] 350 13.46Ly (16.24Ly) 6 390
[297-389(6)]
[241-333(5)]
[168-260(4)]
[86-177(3)]
260
Lakon Type-9 Heavy Freighter 8

Large

76,555,842 220 532 7.71 130 [200] 1000 19.87Ly (13.04Ly)[6] 0 240
[137-193(7)]
[63-119(6)]
[43-100(5)]
240
Anaconda Multi-purpose 8

Large

146,969,451 114 468 9.00 180 [240] 400 20.83Ly (35.57Ly)[7] 2 350
[303-385(7)]
[245-327(6)]
[191-273(5)]
[129-211(4)]
[65-147(3)]
525
Model Role[2]/Blast Door Type Price (CR) Initial Cargo Max Cargo
(No shields)
Jump Range[3]
(~Light Years)
Speed [Boost] Hull Mass Jump Range[4]
(Type A Engine)
Maneuv-rability

Shield[5]

[Rating E-A] (Class #)

Armor

*Note the sidewinder is available for free via insurance.
[2] Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes.
[3] No cargo, default loadout, full fuel.
[4] Aproximate distance Typ A Engine, Full cargo with shield, (no cargo with shield).
[5] [Actual shield strength value range for E->A rated shields of Class (X)]. Taken from http://www.reddit.com/r/EliteDangerous/comments/2rat2v/absolute_shield_ratings_for_various/
[6] Ship with most lightweight items and A grade FSD, empty anf full (532 cargo)
[7] No weapons, Has A4 shields, fuel tank 16t, 436 cargo. 20.83ly Laden 35.57ly Unladen

Ship Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.

Max class for each outfit slot in table below (more info on respective ship page):

Sidewinder Eagle Hauler Adder Viper Cobra Type-6 Asp   Type-7 Imperial Clipper Federal Dropship Orca   Python Type-9 Anaconda
Small Hardpoints 2 3 1 2 2 2 2 4 4 0 0 0 0 2 2
Medium Hardpoints 0 0 0 1 2 2 0 2 0 2 4 2 2 3 2
Large Hardpoints 0 0 0 0 0 0 0 0 0 2 1 1 3 0 3
Huge Hardpoints 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
Utility Mounts 2 1 2 2 2 2 3 4 4 4 4 4 4 4 8
Bulkheads 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
Power Plant 2 2 2 3 3 4 3 5 4 6 6 5 7 6 8
Thrusters 2 3 2 3 3 4 4 5 5 6 6 6 6 7 7
Frame Shift Drive 2 3 2 3 3 4 4 5 5 5 5 5 5 6 6
Life Support 1 1 1 1 2 3 2 4 4 5 5 6 4 5 5
Power Distributor 1 2 1 2 3 3 3 4 3 6 6 5 7 6 8
Sensors 1 2 1 3 3 3 2 5 3 5 4 4 6 4 8
Fuel Tank 1 2 3 3 2 4 4 5 5 4 4 4 5 6 5
Internal Compartment

2 C2

1 C1

1 C3

1 C2

1 C1

2 C3

1 C2

1 C1

2 C3

2 C2

1 C1

2 C3

1 C2

1 C1

3 C4

3 C2

2 C5

2 C4

1 C3

2 C2

1C6

1 C5

3 C3

2 C2

2 C6

2 C5

2 C4

2 C2

1 C7

1 C6

2 C4

2 C3

2 C2

1 C6

2 C5

1 C4

2 C3

1 C2

1 C6*

3 C5*

1 C4

1 C3

2 C2

*1/each is for cargo only.

3 C6

2 C5

1 C4

2 C3

1 C2

1 C8

1 C7

1 C6

1 C5

2 C4

2 C3

1 C2

1 C7

3 C6

3 C5

3 C4

1 C2

Sidewinder Eagle Hauler Adder Viper Cobra Type-6 Asp   Type-7 Imperial Clipper Federal Dropship Orca Python Type-9 Anaconda

Manufacturers

  • Eagle
  • Condor
  • Farragut
  • Federal Dropship
  • Sidewinder
  • Viper
  • Cobra
  • Anaconda
  • Python
  • Asp Explorer
  • Type 6 Transporter
  • Type 7 Transport
  • Type 9 Heavy
  • Imperial Clipper
  • Majestic Class Interdictor
  • Dolphin
  • Orca
  • Beluga Liner
  • Adder
  • Hauler
  • Fer de Lance
  • Panther Clipper

Faction Ships

Frontier are developing a family of ships for the navies of each faction in the game. Examples:

The fleet-class ships that are available to the game’s major factions follow a hierarchy.[2]

Cruisers (Battlecruisers, Battleships, Interdictors)

Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.

Frigates

These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defense batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.

Destroyers

These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.

Carriers

Designed for the deployment of fighter squadrons. Obsolete in the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.

Transporters (Couriers)

Armored warships designed specifically for transporting valuable assets and cargo quickly and safely.

Corvettes (Cutters)

Light multi-role warships, capable of recon, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Imperial Cutter is a lighter and faster Corvette-class ship, which players will be able to get their hands on in the final game (assuming they can make the right contacts).

Fighters

Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defense of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.

Drones

Small automated ships that have largely been phased out due to the existence of effective counter-measures.

References