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Heatsink Launcher

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File:Heatsinklauncher visdev01.jpg

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Heat sinks can be used to temporarily cool the ship by transferring all internally stored heat to them and then ejecting them from the ship.

Heat sinks are most commonly used in connection with Silent Running or with larger ships dumping excess heat when making multiple hyperspace jumps, deploying a heat sink when weapons systems are overheated will also speed up the cool down process. The heat sink launchers are installed on ships Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them upon. Each heat sink has a capacity of 3 sinks and each sink can hold approx 90-100% of ships maximum heat capacity. Heat sinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned too and hardpoints do not need to he deployed to launch a heat sink.

Current issues are that keybinding does not always launch sink in Super Cruise, however fire button of associated Fire Groups will launch on SC providing the fire group is selected prior to entering super cruise. If you have more than one Heat Sink Launcher assigned to a particular fire group, each launcher will launch a sink at the same time so depleting stocks by one on all launchers in that fire group but Primary and Secondary fire groups do fire independently.

Class 0
Rating I
Mass (T) 1.30
Integrity B
Power Draw 0.200
Armour Penetration F
Thermal Load 0
Ammo Clip Size 1
Ammo Maximum 3
Value (CR) 3,500

Purchase Locations

System Station
WitchhaulHornby Terminal
  • This list requires expansion

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