Fleet Carriers Update
Appearance
Template:Upcoming The Fleet Carrier Update,[1] formerly known as the December Update, is a planned standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed to June 2020.[1][2] After the January Update, it will be the fourth of a series of free updates throughout 2019 and 2020 intended to enhance the game prior to the unnamed second expansion.[3][4]
Two open betas for the Fleet Carriers Update will be conducted for testing purposes. The first ran from April 7, 2020 to April 20, 2020, and was available for PC only.[5] The second is scheduled for May 2020 and will be available for PC, Xbox One, and PS4.[1][6]
Features
- Fleet Carriers
- Pilots gain the ability to purchase and control a mobile Drake-Class Carrier with a total of 16 Landing Pads that can be used by other players. The owner can set docking permissions to determine who may dock, and even allow or deny access to Notorious players.[6]
- Fleet Carriers cost 5 billion credits,[1] can only be purchased at Starports with the Fleet Carrier Vendor Contact and Carrier Construction Docks,[6] and a pilot is restricted to owning only one at a time.[4] They have a weekly upkeep cost that can be paid through setting tariffs on services and trading there.[7] This cost begins at 5 million credits for a newly-purchased vessel, and increases as additional services are installed and enabled. Failure to pay the upkeep cost incurs debt, and failure to pay off the debt before it exceeds a certain threshold will cause the vessel to be decommissioned, which refunds a portion of its value and transfers any onboard ships and modules back to the owner.[6]
- Fleet Carriers can be tailored to specific roles by their owners. The owner can choose to install specific services, such as Refuel, Restock, Repair, Outfitting, Shipyard, and more, as well as stock specific modules and ships for other players to purchase. Installing more services increases the vessel's upkeep costs, but the owner can also suspend or deactivate unneeded services if desired. The owner can place tariffs on Fleet Carrier services and goods to generate income to pay for upkeep.[6]
- The owner of a Fleet Carrier can schedule jumps to different systems, provided the Fleet Carrier has a sufficient amount of Tritium fuel. Fleet Carriers have a maximum jump range of 500 ly.[4][1] All jumps are preceded by a 15-minute Frame Shift Drive charging period and followed by a 5-minute cooldown period.[8] Fleet Carriers cannot jump to permit-locked systems such as Shinrarta Dezhra.[6]
Videos
References
- 1 2 3 4 5 Frontier Forums: Fleet Carriers - Content Reveal Announcement
- ↑ Frontier Forums: Community Update (22/10)
- ↑ Frontier Forums: Lavecon 2019 Content Reveal
- 1 2 3 Frontier Forums: Gamescom Reveals - Fleet Carrier Details
- 1 2 Frontier Forums: Fleet Carriers Update - Beta 1 - Patch Notes
- 1 2 3 4 5 6 7 Frontier Forums: Fleet Carriers - Content Reveal Recap
- ↑ PC Gamer: Elite Dangerous is finally getting fleet carriers in June, with beta tests next month
- ↑ Frontier Forums: Fleet Carriers - Beta 1 - Feedback Changes
- ↑ Frontier Forums: No more patch updates before Fleet Carriers?, post #78
- ↑ r/EliteDangerous: (BETA) QUEUING FOR CQC FROM MAIN GAME??!! - FDEV, as a CQC Veteran, from the bottom of my heart, Thank You, Thank You, Thank You! I can't believe you guys did this!