Version history
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Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions. Here is the Version history of how it has evolved over time.
The current version is Template:CurrentVersion, released on 20th October 2015.
Each release is briefly described on this page as follows:
- Version identifier, title of headline feature, and date publicly available
- Summary of the content, features and key gameplay improvements added
- Links to the complete changelogs.
Version formatting
Each release version's numeric identifier (n.n.nn) is broken down as follows:
- First digit refers to the Season
- Second digit refers to the major release or expansion
- Third (pair of) digit(s) refers to the minor release or hotfix
- Example: a version identifier of 1.2.08 = 8th hotfix, of the 2nd expansion, during Season 1
History
v1.4 "CQC" - 6th October 2015
- Elite Dangerous released on Xbox One
- CQC Championship added
- New ships: Imperial Eagle, Federal Gunship, and Federal Assault Ship
- New CQC-only ship: F63 Condor
- Hazardous Resource Extraction Sites added
- Compromised Nav Beacons added
- Legal salvage missions added
- Outfitting for CQC added
- Changed how powerplant damage is handled - small chance of instant destruction, otherwise malfunctions and halved power output
- Assign Imperial Eagles to those who should have them from their Kickstarter backer rewards
- (Server-side) Many matchmaking fixes and refinements
- (Server-side) Various stability and performance improvements
- (Server-side) Fixes to Minor-Faction gameplay
- (Server-side) Minor Factions sponsored by Player Groups added
- (Server-side) Put more awesome into space :)
- Link to full update bulletin (396 notes): 1.4 changelog
v1.4.01 - 20th October 2015
- New Mission Templates
- CQC Matchmaking improvements
- Improvements to interdictions
- (Xbox only) Upload App now supported
- (Xbox only) Updated User Guide
- (OSX only) Support for Retina native resolutions added
- (OSX only) Support for Fullscreen, Borderless & Windowed display modes added
- (Server-side) Stability fixes & weekly maintenance cycle performance optimizations.
- (Server-side) Rares goods' availability & legalities improved for Onionhead, Lucan Onionhead and Tarach Tor Spice!
- (Server-side) More Minor Factions sponsored by Player Groups added
- Links to full update bulletin (21 notes):1.4.01 changelog and 1.4.01 Server changelog
v1.3 "Powerplay" - 5th June 2015
- Powerplay added
- Power map views on galaxy map, power information and action screens added
- Power specific ship modules, ambient traffic, defector hunters, goods and actions added
- New ships: Imperial Courier, Diamondback Scout and Diamondback Explorer
- Drones for Cargo/Mining chunk collection, Fuel transfer and Prospecting asteroids added
- Mission system overhaul
- Inbox integration for branching missions
- Missions scaling up based on rank, and reputation with mission giver
- Mission targets can be generated in supercruise rather than USSs
- Spawned AI difficulty determined by mission (if spawned by mission)
- Low and high intensity resource extraction site scenarios added
- Military progression missions revamped
- Founders and Elite ranked missions added
- Minable commodities Painite and Osmium added
- More mission variants added, including slave, mining and alternate-assassination-target
- Updated bounty system:
- Bounties cannot be paid off (Pilot's Fed contact is gone!), but expire after 7 days.
- Major factions don't record crimes anymore, only minor factions
- Fines now take 7 days to expire, but never coexist with bounties (bounties absorb fines and dormant bounties with the same faction).
- Expiry only actually happens when you login, hyperspace or resurrect
- Friendly fire values relaxed
- Select navigation target in system map function added
- Loan ceiling scales based on player's highest Elite rank
- Added crimes for reckless flying (collisions) within Starport no fire zones:
- Shields only collisions above speed limit is a fine
- Hull damage only above speed limit is a larger fine
- Ship destruction within short window after collision above speed limit is a bounty
- Respects 'Report crimes against me' setting
- Allow any general purpose slot on any ship to contain a fuel tank module
- Network stability fixes
- Translations for missions added: French, German, and Russian
- (Server-side) Minor-Faction gameplay improvements
- Link to full update bulletin (602 notes): 1.3 changelog and 1.3 Server changelog
v1.3.01 - 9th June 2015
- (Server-side) Various performance and reliability improvements
- Link to full update bulletin (27 notes): 1.3.01 changelog
v1.3.02 - 10th June 2015
- Oculus Rift support updated to SDK 0.5
- (Server-side) Powerplay balance tweak
- Link to full update bulletin (19 notes): 1.3.02 changelog and 1.3.02 Server changelog
v1.3.03 - 12th June 2015
- Powerplay balance changes
- (Server-side) Exploration performance improvements
- (Server-side) Powerplay balance tweak
- Links to full update bulletin (4 notes): 1.3.03 changelog and 1.3.03 Server changelog
v1.3.04 - 16th June 2015
- Stellar Forge optimisations
- Link to full update bulletin (28 notes): 1.3.04 changelog
v1.3.05 - 18th June 2015
- Various mission fixes
- Localisation text corrections
- Ship repair costs overhaul
- (Server-side) Stability improvements
- Links to full update bulletin (29 notes): 1.3.05 changelog and 1.3.05 Server changelog
v1.3.06 - 25th June 2015
- Galnet news reliability improvements
- Powerplay balance changes
- (OSX only) Various control device issues fixed
- Links to full update bulletin (34 notes): 1.3.06 changelog and 1.3.06 Server changelog
v1.3.07 - 2nd July 2015
- Radius of the sphere of systems used to generate missions increased to 15ly
- Cargo dumping limit increased to 100, when away from stations and outposts
- (Server-side) Galnet news reports Powerplay predictions
- (Server-side) Exploration optimisations
- (Server-side) Powerplay gameplay and rewards' improvements
- Links to full update bulletin (19 notes): 1.3.07 changelog and 1.3.07 Server #1, #2 & #3 changelogs
v1.3.08 - 5th August 2015
- Various matchmaking fixes
- Appconfig option RouterPort added
- Link to full update bulletin (13 notes): 1.3.08 changelog
v1.2 "Wings" - 10th March 2015
- Wings functionality added
- New ships::Fer-de-Lance and Vulture
- Added playable ship: Vulture
- Comms interface overhaul
- NPC Groups added
- Ability to reboot destroyed sub systems (modules) added
- Flyable debug camera with limited range added
- Link to full update bulletin (336 notes): 1.2 changelog
v1.2.01 & v1.2.02 - 11th March 2015
- Wing instancing improvements
- Link to full update bulletin (16 notes): 1.2.01 & 1.2.02 changelog
v1.2.03 - 12th March 2015
- Earnings from bounties, combat bonds, and exploration data all increased
- Link to full update bulletin (21 notes): 1.2.03 changelog
v1.2.04 - 13th March 2015
- Head-tracking fixes
- (Server-side) Minor-Faction gameplay improvements
- Link to full update bulletin (6 notes): 1.2.04 changelog
v1.2.05 - 18th March 2015
- Smaller ships are now better at smuggling
- Link to full update bulletin (23 notes): 1.2.05 changelog
v1.2.06 - 25th March 2015
- (Server-side) Minor-Faction gameplay improvements
- Link to full update bulletin (21 notes): 1.2.06 changelog
v1.2.07 - 10th April 2015
- Prevent docking after the police 'notice' that a player is wanted
- (Server-side) Various performance and reliability improvements
- (Server-side) Cap all bounties to 1 million credits per minor faction
- Links to full update bulletin (19 notes): 1.2.07 changelog and 1.2.07 Server changelog
v1.1 "Community Goals" -
v1.0 Release of Elite Dangerous
- Initial version of the game :)