<p class="MsoNormal">'''<span lang="EN-GB" style="font-size:12.0pt;line-height:107%;mso-ansi-language:EN-GB"><span style="color:#808000;">Maps in Elite: Dangerous</span></span>'''</p>
<p class="MsoNormal"></p>
<p class="MsoNormal">''<span lang="EN" style="mso-ansi-language:EN">Help</span><span lang="EN" style="mso-ansi-language:EN"> with updates and information on this page (thanks in advance)</span>''</p>
[[File:Cockpit_HUD.png|thumb|340px|Map function in 3D cockpit]]
[[File:Cockpit_HUD.png|thumb|340px|Map function in 3D cockpit]]
==Basic map information==
The map will cover procedurally generated galaxy, our own “Milky Way” hosting over 100 billion stars (including our own, and by extension, the planet Earth), each solar system with anything up to one hundred bodies in them (moons, planets and more).
* The galactic map is a standard module in all cockpits of jump-capable ships.
* Map is presented as a 3D hologram in the cockpit.
* Player can zoom differing levels of view (From whole galaxy down to system map and individual stations).
** Analogue Zoom mechanism
*** Seamless from entire galaxy down to stations
** Presets
*** Whole galaxy
**** Shows key landmark systems and celestial objects
*** Zones
**** Human, Federation, Imperial, Alliance space
**** Geographic space (e.g. Orion spur, Hyades, Pleiades)
**** Player selected area of interest
*** Sectors
**** Sectors are 10 x 10 x 10 light years and shows currently selected sector
*** Systems
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Basic map information</span>==
==Type of map states==
There are four map states that players will be able to move seamlessly through, ranging from a view of the entire galaxy down to a single station or orbital body:
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB">The map will cover procedurally generated galaxy, our own “Milky Way” hosting over 100 billion stars (including our own, and by extension, the planet Earth), each solar system with anything up to one hundred bodies in them (moons, planets and more).</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1. The galactic map is a standard module in all cockpits of jump-capable ships.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">2. Map is presented as a 3D hologram in the cockpit.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">3. Player can zoom differing levels of view (From whole galaxy down to system map and individual stations).</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-ansi-language:EN-GB;mso-fareast-language:SV">3.1.1 Seamless from entire galaxy down to stations</span><br /></p>
<p class="MsoNoSpacing" style="margin-left: 72px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-ansi-language:EN-GB;mso-fareast-language:SV">- Human-, Federation-, Imperial-, Alliance space </span><br /></p>
<p class="MsoNoSpacing" style="margin-left: 72px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-ansi-language:EN-GB;mso-fareast-language:SV">- Geographic space (e.g. Orion spur, Hyades, Pleiades)</span><br /></p>
<p class="MsoNoSpacing" style="margin-left: 72px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-ansi-language:EN-GB;mso-fareast-language:SV">- Player selected area of interest</span><br /></p>
<p class="MsoNoSpacing" style="margin-left: 72px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-ansi-language:EN-GB;mso-fareast-language:SV">- Sectors are 10 x 10 x 10 light years and shows currently selected sector</span></p>
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Type of map states</span>==
'''<span style="color:#808000;">Galaxy View:</span>''' View key landmark systems and celestial objects, as well as factional space and other points of interest.
'''<span style="color:#808000;">Sector View:</span>''' Individual sectors of 10 x 10 x 10 light years in size can be searched for by their coordinates and viewed.
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">There are four map states that players will be able to move seamlessly through, ranging from a view of the entire galaxy down to a single station or orbital body:</span></p>
'''<span style="color:#808000;">Orrery View:</span>''' Each star system can be viewed as an orrery, clearly displaying every orbital body’s relative position to their star.
<p class="MsoNoSpacing">'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV"><span style="color:#808000;">Galaxy View:</span></span>'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language:EN-GB;mso-fareast-language:SV"> View key landmark systems and celestial objects, as well as factional space and other points of interest.</span></p>
'''<span style="color:#808000;">Single-Mass View:</span>''' Each singular mass can be viewed individually and will display a wealth of information relevant to the player. This could range from the natural resources present on a planet or moon, to the factional allegiance and available markets of a particular station.
<p class="MsoNoSpacing">'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV"><span style="color:#808000;">Sector View:</span></span>'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language:EN-GB;mso-fareast-language:SV"> Individual sectors of 10 x 10 x 10 light years in size can be searched for by their coordinates and viewed.</span></p>
<p class="MsoNoSpacing">'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV"><span style="color:#808000;">Orrery View:</span></span>'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language:EN-GB;mso-fareast-language:SV"> Each star system can be viewed as an orrery, clearly displaying every orbital body’s relative position to their star.</span></p>
<p class="MsoNoSpacing">'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV"><span style="color:#808000;">Single-Mass View:</span></span>'''<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language:EN-GB;mso-fareast-language:SV"> Each singular mass can be viewed individually and will display a wealth of information relevant to the player. This could range from the natural resources present on a planet or moon, to the factional allegiance and available markets of a particular station.</span></p>
[[File:Map_View.png|frame|left|The image above represents an example of the <span style="color:#808000;">Orrery View</span>.]]
[[File:Map_View.png|frame|left|The image above represents an example of the <span style="color:#808000;">Orrery View</span>.]]
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==Player map function==
Map Search facility.
* Player types
* Name of objects
* Search returns list
* Selecting item on list selects that location
Player own favourites and bookmarks.
* Player can have a list of selected locations
* Locations can be added and removed from the list
* When selecting location on the list - selects that location
==Map filters==
===Systems===
Toggles can be used to control which systems are displayed in galaxy view, with configurable fade-offs.
* All
* Bright and dark systems
* Economy type (agricultural/industrial)
* Government type (security level above pre-defined level)
* Population
* Stellar classification
* In range systems
* Missions
* Allegiance
* Has station and shipyard
* Explored and not explored
* Contacts
* Events
* Distance
Toggles can be displayed to indicate other items too.
* Landmark objects (nebula, pulsars etc...)
* Routes between systems
* Zones of allegiance
* Busy routes
===Aides===
Various aids to using the map can be toggled on and off.
* Galactic plane: Absolute
** True galactic plane
** Systems shown with stalks to indicate separation from plane
** Becomes less useful when further away from plane
* Galactic plane: Relative
** Artificial plane created based on the height of the selected system from the real galactic plane
** Systems shown with stalks to indicate separation from plane
* Sector box
** Bounding box for sectors
* Sector grid
** Distance faded sector grid
* Compass/View Gizmo
** Shows direction to galactic centre
** Allows shortcuts to specific camera views
===Data===
Toggles can be used to control what additional data can be displayed.
* None
* Trading (Value, quantity, profit, loss, trade routes and production)
* Piracy
* Bounties collected
* Traffic
* War zones
* Wealth
* Standard of Living
* Development level
* Security
* Commander deaths
* Factions
* Player history (Trading, travel, combat, exploration and beacons)
* Friends/Groups (Current locations)
==Buy and sell map upgrades==
Players can buy map data from authorities to expand their ships computers library of maps.
* New map data will allow the player to travel to new locations without needing to explore.
* Map data that is bought from authorities is not to the highest level of detail and can be improved with player gathered data.
* Map data includes hyperspace routes to systems and major points of interest in that system.
* The pilots federation will always pay players for the first successful jump they make using the exploration method (If the player bought the map data for the jump they cannot sell the data), even if the player is not the first person ever to make the jump (the pilots federation use the data to improve their telemetry and keep maps up to date)
* Players can sell map information they have gathered to other players as well as authorities.
** This is done through a trade interface similar to the trade goods trading interface.
** Players can sell hyperspace routes from their location to any single system they have explored to.
** The purchasing player then offers a price (this can be 0 if it is a gift), and if both players are satisfied they agree to the trade.
** Players can also trade in map system data including locations of points of interest using the same method.
==Heatmaps==
# Probes will give the player heat-map style data to help guide the player to the correct coordinates for a jump.
# Heatmap data might be ambiguous, creating skill based gameplay where the player learns to interpret the readings they receive.
# Different equipment can determine the quality of heatmap data.
==What to do in the map view==
Plotting a hyperspace jump
Automatic course
# Origin already selected (current system)
# Player selects destination system
# Select plot course: Sat Navigation style options for configuring route is for Quickest or safest route
# If there is a viable route then this is displayed, the destination is locked into the hyperspace computer so if jump initiated this is the target
Manual course
# Origin already selected (current system)
# Player selects destination: If within jump range and has enough fuel then add as hyperspace target
# Repeat above, but add new points to the jump chain
# Player confirms last jump and jump is locked
How do I find the system/planet/station that I have named?
# Open the search box
# Type in target name
# Select from returned list
I have a cargo of beans. Where can I sell it?
# Activate filter to show trading data
# Activate filter to show non-agricultural systems
# Select system with low trading traffic and attempt to plot course
I am a bounty hunter and looking for new targets
# Activate piracy filter
# Activate security level filter
# Systems with high piracy and low security should be good hunting grounds
I am an explorer and want to find somewhere new
# Activate not explored filter
# Select system within range not explored
==Historical star systems in the map==
List of core systems from [[Frontier: Elite II]]. They are based on real systems from our own Milky Way galaxy, so they are very likely to feature in the new [[Elite: Dangerous]] game. Once alpha and beta starts, we'll be able to add more information to the table, even creating dedicated pages for each system as it gets explored.[[Star Systems]]
==References==
* PC Games (09 January 2013), David Braben
* Forum, Elite: Dangerous – Galaxy Map (06 June 2013), Mike Evans
* Forum, Elite: Dangerous – DDA (28 June 2013), Dan Davies / Tom Kewell
* Newsletter #9 (05 July 2013), MikeSnos
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Player map function</span>==
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1. Player types</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">2. Name of objects</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">3. Search returns list</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">4. Selecting item on list selects that location</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">Player own favourites and bookmarks.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1. Player can have a list of selected locations</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">2. Locations can be added and removed from the list</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">3. When selecting location on the list - selects that location</span></p>
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Map filters</span>==
<span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1. Toggles can be used to control which systems are displayed in galaxy view, with configurable fade-offs.</span>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.1 All</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.2 Bright and dark systems</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.3 Economy type (agricultural/industrial)</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.4 Government type (security level above pre-defined level)</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.5 Population</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.6 Stellar classification</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.7 In range systems</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.8 Missions</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.9 Allegiance</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.10 Has station and shipyard</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.11 Explored and not explored</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.12 Contacts</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.13 Events</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">1.14 Distance</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV">2. Toggles can be displayed to indicate other items too.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">2.2 Routes between systems</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">2.3 Zones of allegiance</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1. Various aids to using the map can be toggled on an off.</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Systems shown with stalks to indicate separation from plane</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Becomes less useful when further away from plane</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Artificial plane created based on the height of the selected system from the real galactic plane</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Systems shown with stalks to indicate separation from plane</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Shows direction to galactic centre</span></p>
<p class="MsoNoSpacing" style="margin-left: 48px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Allows short cuts to specific camera views</span></p>
<p class="MsoNoSpacing"><u><span lang="EN-GB" style="font-size:10.0pt;mso-fareast-font-family: "Times New Roman";mso-bidi-font-family:"Times New Roman";mso-ansi-language: EN-GB;mso-fareast-language:SV"><span style="color:#808000;">Data</span></span></u></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1. Toggles can be used to control what additional data can be displayed.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1.8 Standard of Living</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1.9 Development level</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1.13 Player history (Trading, travel, combat, exploration and beacons)</span></p>
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Buy and sell map upgrades</span>==
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">Players can buy map data from authorities to expand their ships computers library of maps.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1. New map data will allow the player to travel to new locations without needing to explore.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">2. Map data that is bought from authorities is not to the highest level of detail and can be improved with player gathered data.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">3. Map data includes hyperspace routes to systems and major points of interest in that system.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">4. The pilots federation will always pay players for the first successful jump they make using the exploration method (If the player bought the map data for the jump they cannot sell the data), even if the player is not the first person ever to make the jump (the pilots federation use the data to improve their telemetry and keep maps up to date)</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">5. Players can sell map information they have gathered to other players as well as authorities.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- This is done through a trade interface similar to the trade goods trading interface.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Players can sell hyperspace routes from their location to any single system they have explored to.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- The purchasing player then offers a price (this can be 0 if it is a gift), and if both players are satisfied they agree to the trade.</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Players can also trade in map system data including locations of points of interest using the same method.</span></p>
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Heatmaps</span>==
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">1. Probes will give the player heat-map style data to help guide the player to the correct co-ordinates for a jump.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">2. Heatmap data might be ambiguous, creating skill based gameplay where the player learns to interpret the readings they receive.</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">3. Different equipment can determine the quality of heatmap data.</span></p>
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">What to do in the map view</span>==
<p class="MsoNormal"><span lang="EN-GB" style="font-size:10.0pt;line-height: 107%;mso-fareast-font-family:"Times New Roman";mso-bidi-font-family:"Times New Roman"; mso-ansi-language:EN-GB;mso-fareast-language:SV">Plotting a hyperspace jump</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Select plot course: Sat Navigation style options for configuring route is for Quickest or safest route</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- If there is a viable route then this is displayed, the destination is locked into the hyperspace computer so if jump initiated this is the target</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Player selects destination: If within jump range and has enough fuel then add as hyperspace target</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Repeat above, but add new points to the jump chain</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Player confirms last jump and jump is locked</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">3. How do I find the system/planet/station that I have named?</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Open the search box</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Type in target name</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Select from returned list</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">4. I have a cargo of beans. Where can I sell it?</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Activate filter to show trading data</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Activate filter to show non-agricultural systems</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Select system with low trading traffic and attempt to plot course</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">5. I am a bounty hunter and looking for new targets</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Systems with high piracy and low security should be good hunting grounds</span></p>
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">6. I am an explorer and want to find somewhere new</span></p>
<p class="MsoNoSpacing" style="margin-left: 24px;"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB;mso-fareast-language:SV">- Select system within range not explored</span></p>
==<span lang="EN-GB" style="font-size:10.0pt;line-height:107%;font-family:"Calibri","sans-serif"; mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman"; mso-hansi-theme-font:minor-latin;mso-ansi-language:EN-GB;mso-fareast-language: SV">Historical star systems in the map</span>==
<p class="MsoNoSpacing"><span lang="EN-GB" style="font-size:10.0pt;mso-ansi-language: EN-GB">List of core systems from </span><span style="font-size:10.0pt">[http://elite-dangerous.wikia.com/wiki/Frontier:_Elite_II <span lang="EN-GB" style="color:#87CEFA;mso-ansi-language: EN-GB">Frontier: Elite 2</span>]</span><span lang="EN-GB" style="font-size: 10.0pt;mso-ansi-language:EN-GB">. They are based on real systems from our own Milky Way galaxy, so they are very likely to feature in the new </span><span style="font-size:10.0pt">[http://elite-dangerous.wikia.com/wiki/Elite:_Dangerous <span lang="EN-GB" style="color:#87CEFA;mso-ansi-language: EN-GB">Elite: Dangerous</span>]</span><span lang="EN-GB" style="font-size: 10.0pt;mso-ansi-language:EN-GB"> game. Once alpha and beta starts, we'll be able to add more information to the table, even creating dedicated pages for each system as it gets explored. </span>[http://elite-dangerous.wikia.com/wiki/Star_Systems Star systems]</p>
----
Information from:
- PC Games (09 January 2013), David Braben
- Forum, Elite: Dangerous – Galaxy Map (06 June 2013), Mike Evans
- Forum, Elite: Dangerous – DDA (28 June 2013), Dan Davies / Tom Kewell
- Newsletter #9 (05 July 2013), MikeSnos
[[User:Armorial|Armorial]] ([[User talk:Armorial|talk]]) 12:01, July 17, 2013 (UTC)
The map will cover procedurally generated galaxy, our own “Milky Way” hosting over 100 billion stars (including our own, and by extension, the planet Earth), each solar system with anything up to one hundred bodies in them (moons, planets and more).
The galactic map is a standard module in all cockpits of jump-capable ships.
Map is presented as a 3D hologram in the cockpit.
Player can zoom differing levels of view (From whole galaxy down to system map and individual stations).
Analogue Zoom mechanism
Seamless from entire galaxy down to stations
Presets
Whole galaxy
Shows key landmark systems and celestial objects
Zones
Human, Federation, Imperial, Alliance space
Geographic space (e.g. Orion spur, Hyades, Pleiades)
Player selected area of interest
Sectors
Sectors are 10 x 10 x 10 light years and shows currently selected sector
Systems
Type of map states
There are four map states that players will be able to move seamlessly through, ranging from a view of the entire galaxy down to a single station or orbital body:
Galaxy View: View key landmark systems and celestial objects, as well as factional space and other points of interest.
Sector View: Individual sectors of 10 x 10 x 10 light years in size can be searched for by their coordinates and viewed.
Orrery View: Each star system can be viewed as an orrery, clearly displaying every orbital body’s relative position to their star.
Single-Mass View: Each singular mass can be viewed individually and will display a wealth of information relevant to the player. This could range from the natural resources present on a planet or moon, to the factional allegiance and available markets of a particular station.
File:Map View.pngThe image above represents an example of the Orrery View.
Player map function
Map Search facility.
Player types
Name of objects
Search returns list
Selecting item on list selects that location
Player own favourites and bookmarks.
Player can have a list of selected locations
Locations can be added and removed from the list
When selecting location on the list - selects that location
Map filters
Systems
Toggles can be used to control which systems are displayed in galaxy view, with configurable fade-offs.
All
Bright and dark systems
Economy type (agricultural/industrial)
Government type (security level above pre-defined level)
Population
Stellar classification
In range systems
Missions
Allegiance
Has station and shipyard
Explored and not explored
Contacts
Events
Distance
Toggles can be displayed to indicate other items too.
Landmark objects (nebula, pulsars etc...)
Routes between systems
Zones of allegiance
Busy routes
Aides
Various aids to using the map can be toggled on and off.
Galactic plane: Absolute
True galactic plane
Systems shown with stalks to indicate separation from plane
Becomes less useful when further away from plane
Galactic plane: Relative
Artificial plane created based on the height of the selected system from the real galactic plane
Systems shown with stalks to indicate separation from plane
Sector box
Bounding box for sectors
Sector grid
Distance faded sector grid
Compass/View Gizmo
Shows direction to galactic centre
Allows shortcuts to specific camera views
Data
Toggles can be used to control what additional data can be displayed.
None
Trading (Value, quantity, profit, loss, trade routes and production)
Piracy
Bounties collected
Traffic
War zones
Wealth
Standard of Living
Development level
Security
Commander deaths
Factions
Player history (Trading, travel, combat, exploration and beacons)
Friends/Groups (Current locations)
Buy and sell map upgrades
Players can buy map data from authorities to expand their ships computers library of maps.
New map data will allow the player to travel to new locations without needing to explore.
Map data that is bought from authorities is not to the highest level of detail and can be improved with player gathered data.
Map data includes hyperspace routes to systems and major points of interest in that system.
The pilots federation will always pay players for the first successful jump they make using the exploration method (If the player bought the map data for the jump they cannot sell the data), even if the player is not the first person ever to make the jump (the pilots federation use the data to improve their telemetry and keep maps up to date)
Players can sell map information they have gathered to other players as well as authorities.
This is done through a trade interface similar to the trade goods trading interface.
Players can sell hyperspace routes from their location to any single system they have explored to.
The purchasing player then offers a price (this can be 0 if it is a gift), and if both players are satisfied they agree to the trade.
Players can also trade in map system data including locations of points of interest using the same method.
Heatmaps
Probes will give the player heat-map style data to help guide the player to the correct coordinates for a jump.
Heatmap data might be ambiguous, creating skill based gameplay where the player learns to interpret the readings they receive.
Different equipment can determine the quality of heatmap data.
What to do in the map view
Plotting a hyperspace jump
Automatic course
Origin already selected (current system)
Player selects destination system
Select plot course: Sat Navigation style options for configuring route is for Quickest or safest route
If there is a viable route then this is displayed, the destination is locked into the hyperspace computer so if jump initiated this is the target
Manual course
Origin already selected (current system)
Player selects destination: If within jump range and has enough fuel then add as hyperspace target
Repeat above, but add new points to the jump chain
Player confirms last jump and jump is locked
How do I find the system/planet/station that I have named?
Open the search box
Type in target name
Select from returned list
I have a cargo of beans. Where can I sell it?
Activate filter to show trading data
Activate filter to show non-agricultural systems
Select system with low trading traffic and attempt to plot course
I am a bounty hunter and looking for new targets
Activate piracy filter
Activate security level filter
Systems with high piracy and low security should be good hunting grounds
I am an explorer and want to find somewhere new
Activate not explored filter
Select system within range not explored
Historical star systems in the map
List of core systems from Frontier: Elite II. They are based on real systems from our own Milky Way galaxy, so they are very likely to feature in the new Elite: Dangerous game. Once alpha and beta starts, we'll be able to add more information to the table, even creating dedicated pages for each system as it gets explored.Star Systems
References
PC Games (09 January 2013), David Braben
Forum, Elite: Dangerous – Galaxy Map (06 June 2013), Mike Evans
Forum, Elite: Dangerous – DDA (28 June 2013), Dan Davies / Tom Kewell