Background Simulation: Difference between revisions
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{{UpdateMe|Many blanks/unknowns, particularly in tables. Limited references provided, possibly non-authoritative.}} | {{UpdateMe|Many blanks/unknowns, particularly in tables. Limited references provided, possibly non-authoritative.}} | ||
The '''Background Simulation''' is dynamic, complex and reflects the evolution of the known [[galaxy]] with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that change dynamically. | The '''Background Simulation''' is dynamic, complex and reflects the evolution of the known [[galaxy]] with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that change dynamically. | ||
''[[Elite Dangerous]]'' players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, [[Star Systems|star systems]], [[factions]] and the dynamic background simulation. | ''[[Elite Dangerous]]'' players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, [[Star Systems|star systems]], [[factions]] and the dynamic background simulation. | ||
The BGS does not only change the game for everybody. Everybody can change the BGS as well. Whatever players do inside [[Settlement|Settlements]] has a direct outcome on the factions that control it, and the BGS that dictates who is in control of which parts of a star system.<ref>[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price New expansion for Elite Dangerous will add tens of thousands of locations to the game]</ref> | The BGS does not only change the game for everybody. Everybody can change the BGS as well. Whatever players do inside [[Settlement|Settlements]] has a direct outcome on the factions that control it, and the BGS that dictates who is in control of which parts of a star system.<ref>[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price Polygon: New expansion for Elite Dangerous will add tens of thousands of locations to the game]</ref> | ||
== Overview == | == Overview == | ||
''Elite Dangerous'' features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are | ''Elite Dangerous'' features a complex background simulation which drives a dynamic system of ever-changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are influenced by the actions of player [[commander]]s both incidentally and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen minor faction by helping to win its battles, defend its territory, and expand its operations into nearby star systems. In essence, player actions can turn a minor faction into an interstellar empire that controls dozens of systems. It is important to note that while altering the local politics of a star system can be done by a lone commander, it is far easier to support a minor faction with a large, coordinated group, especially as the minor faction grows. | ||
Star systems, as in previous ''Elite'' games, differ in their forms of [[government]], local laws, and economies. However, both regular player activity, such as [[Trader|trading]] or [[Pirate|piracy]], and special [[missions]] will affect how the ruling faction of the system develops over time. Pirate activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a [[Capital Ship]]. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages. | |||
Star systems, as in previous Elite games, differ in their forms of [[government]], local laws, and economies. However, both regular player activity, such as [[trading]] or piracy, and special [[missions]] will affect how the ruling faction of the system develops over time. | |||
== Influence == | == Influence == | ||