Background Simulation: Difference between revisions

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{{UpdateMe|Many blanks/unknowns, particularly in tables. Limited references provided, possibly non-authoritative.}}
{{UpdateMe|Many blanks/unknowns, particularly in tables. Limited references provided, possibly non-authoritative.}}
[[File:Peek_of_the_week_14.jpg|thumb|300px|The Background Simulation]]
[[File:Peek_of_the_week_14.jpg|thumb|300px|The Background Simulation]]
The '''Background Simulation''' is dynamic, complex and reflects the evolution of the known [[galaxy]] with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that change dynamically.   
The '''Background Simulation''' is dynamic, complex and reflects the evolution of the known [[galaxy]] with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that change dynamically.   


Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, [[Star Systems|star systems]], [[factions]] and the dynamic background simulation.
''[[Elite Dangerous]]'' players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, [[Star Systems|star systems]], [[factions]] and the dynamic background simulation.


The BGS doesn't only change the game for everybody. Everybody can change the BGS as well. Whatever players do inside [[Settlement|Settlements]] has a direct outcome on the factions that control it, and the BGS that dictates who is in control of which parts of a star system.<ref>[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price New expansion for Elite Dangerous will add tens of thousands of locations to the game]
The BGS does not only change the game for everybody. Everybody can change the BGS as well. Whatever players do inside [[Settlement|Settlements]] has a direct outcome on the factions that control it, and the BGS that dictates who is in control of which parts of a star system.<ref>[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price New expansion for Elite Dangerous will add tens of thousands of locations to the game]</ref>
</ref>


== Introduction ==
== Overview ==
Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory.<ref>http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf</ref>
''Elite Dangerous'' features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory.<ref>http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf</ref>


[[File:Orbis_Station_Traffic.jpg|thumb|250px|Orbis station and traffic]]
[[File:Orbis_Station_Traffic.jpg|thumb|250px|Orbis station and traffic]]
Star systems, as in previous Elite games, differ in their forms of [[government]], local laws, and economies. However, both regular player activity, such as [[trading]] or piracy, and special [[missions]] will affect how the ruling faction of the system develops over time. [[Pirate]] activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a [[Capital Ships|capital ship]]. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages.
Star systems, as in previous Elite games, differ in their forms of [[government]], local laws, and economies. However, both regular player activity, such as [[trading]] or piracy, and special [[missions]] will affect how the ruling faction of the system develops over time. [[Pirate]] activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a [[Capital Ships|capital ship]]. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages.


== Guide ==
== Influence ==
 
This guide is based on the Diamond Frogs BGS Manual, courtesy of the Diamond Frogs.<ref>https://docs.google.com/document/d/1jpMO2O-PmZfDEP4UWE9CAezmGiV6OGMWIVZghbKtpBE/pub</ref>
 
[[Minor Factions]] are political entities with star systems that vie against each other to control assets within the star system. Assets of a system include [[Starport|starports]], [[outpost|outposts]], [[Surface Ports|surface ports]] and surface [[installations]]. The strength of a faction’s presence in a system is displayed as their influence level. Influence levels are increased, or reduced by player activity such as completing missions, trading and bounty hunting. Whichever minor faction controls the primary starport for the system is considered the controlling faction for the system.
[[Minor Factions]] are political entities with star systems that vie against each other to control assets within the star system. Assets of a system include [[Starport|starports]], [[outpost|outposts]], [[Surface Ports|surface ports]] and surface [[installations]]. The strength of a faction’s presence in a system is displayed as their influence level. Influence levels are increased, or reduced by player activity such as completing missions, trading and bounty hunting. Whichever minor faction controls the primary starport for the system is considered the controlling faction for the system.


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What conflict state occurs depends on the type of factions involved:
What conflict state occurs depends on the type of factions involved:


{| class="wikitable sortable mw-collapsible mw-collapsed" border="1"
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1" style="font-size:70%"
!  
!  
! Anarchy
! Anarchy
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|}  
|}  


It is also possible to skip a conflict state and have a “coup”. This only occurs if a faction rises with excessively increased influence to dominate the system and the rival faction controlling the system drops to very low influence and has no positive player activity. This rare event leads to the changing of the controlling asset instantly but it may be delayed by some states.
It is also possible to skip a conflict state and have a "coup". This only occurs if a faction rises with excessively increased influence to dominate the system and the rival faction controlling the system drops to very low influence and has no positive player activity. This rare event leads to the changing of the controlling asset instantly but it may be delayed by some states.
 
== Recommended Guides ==
* [http://en.remlok-industries.fr/the-background-simulation-guide-elite-dangerous/ Remlok Industries - The Background Simulation]
* [https://docs.google.com/document/d/1jpMO2O-PmZfDEP4UWE9CAezmGiV6OGMWIVZghbKtpBE/pub The Diamond Frogs BGS Manual]
* [http://www.exowing.com/pilots-guide.html EXO Pilot's Manual]
* [https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim A Guide to Minor Factions and the Background Sim]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=773670824 The Guide for Almost Everything]
* [https://novaforce.com/guides/bgs/ Nova Force - BGS Guide]


== Videos ==
== Videos ==
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== References ==
== References ==
<references />
<references />
== External links ==
* [http://en.remlok-industries.fr/the-background-simulation-guide-elite-dangerous/ Remlok Industries - The Background Simulation]
* [http://www.exowing.com/pilots-guide.html EXO Pilot's Manual]
* [https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim A Guide to Minor Factions and the Background Sim]
* [http://steamcommunity.com/sharedfiles/filedetails/?id=773670824 The Guide for Almost Everything]
* [https://novaforce.com/guides/bgs/ Nova Force - BGS Guide]


[[ru:Моделирование фоновых событий]]
[[ru:Моделирование фоновых событий]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Commerce]]
[[Category:Commerce]]