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== Introduction ==
== Introduction ==
Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory.<ref>http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf</ref>
Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory.<ref>http://8thdragonsquadron.com/wp-content/uploads/2016/11/BGS-Guide.pdf</ref>
[[File:Orbis_Station_Traffic.jpg|thumb|300px|Orbis station and traffic]]


Star systems, as in previous Elite games, differ in their forms of [[government]], local laws, and economies. However, both regular player activity, such as [[trading]] or piracy, and special [[missions]] will affect how the ruling faction of the system develops over time. [[Pirate]] activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a [[Capital Ships|capital ship]]. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages.
Star systems, as in previous Elite games, differ in their forms of [[government]], local laws, and economies. However, both regular player activity, such as [[trading]] or piracy, and special [[missions]] will affect how the ruling faction of the system develops over time. [[Pirate]] activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a [[Capital Ships|capital ship]]. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages.

Revision as of 19:29, 16 May 2017

File:Peek of the week 14.jpg
The Background Simulation

The Background Simulation is dynamic, complex and reflects the evolution of the known galaxy with ever changing power and system influence of factions in response to player behaviour. Every station has its own demands and supply that change dynamically.

Players on different platforms cannot directly play with each other. However, every player on every platform affects the same shared galaxy, star systems, factions and the dynamic background simulation.

Introduction

Elite: Dangerous features a complex background simulation which drives a dynamic system of ever changing power and influence. Struggles between minor factions are commonplace throughout the galaxy and are led by the actions of player commanders both inadvertently and intentionally through the mission system and other activities. Many players enjoy actively supporting a chosen faction indefinitely; helping to win their battles, defending territory and expanding the faction's operations into nearby star systems - ultimately building a small empire in their chosen sector of space. Playing the game this way offers an almost strategic, board game like experience and it can be immensely satisfying when your goals and objectives are met. Player actions can turn a small faction into an interstellar operation. It is important to note that while altering the local politics of a star system ​can be done by a lone commander, it will be far easier in groups of people all working towards a common goal, particularly as the faction grows. Where there is unity, there is victory.[1]

File:Orbis Station Traffic.jpg
Orbis station and traffic

Star systems, as in previous Elite games, differ in their forms of government, local laws, and economies. However, both regular player activity, such as trading or piracy, and special missions will affect how the ruling faction of the system develops over time. Pirate activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a capital ship. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages.

References