Background Simulation: Difference between revisions
Updated - this page was written pre-alpha if the use of the future tense and inclusion of offline mode are anything to go by. |
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Star systems, as in previous Elite games, differ in their forms of government, local laws, and economies. However, both regular player activity - for instance, trading or piracy - and also special missions will affect how the ruling faction of the system develop over time. Pirate activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a capital ship. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages. | Star systems, as in previous Elite games, differ in their forms of government, local laws, and economies. However, both regular player activity - for instance, trading or piracy - and also special missions will affect how the ruling faction of the system develop over time. Pirate activity, for instance, will lower the security level in the system and prompt its government to issue missions to counter the pirate threat; in extreme circumstances this might prompt a visit from a capital ship. Trading will affect the standard of living and wealth of the population, as well as prices which depend on temporary gluts and shortages. | ||
[[Category:Guides]] | |||