Conflict Zone (Signal Source): Difference between revisions

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Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in Conflict Zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed at any local station in the system.


Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right had display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.   
Conflict Zones can be won or lost. Winning a Conflict Zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right hand display, along with the status of any extra objectives. Upon all players departing the zone the Conflict Zone resets.   


Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone.  
Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships that must be protected, and Propagandist ships that must be destroyed. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital ship to appear and become an objective. Completing objectives nets progress towards a victory in the Conflict Zone.