Conflict Zone (Signal Source): Difference between revisions
No edit summary |
m fixed minor spelling mistakes |
||
| Line 9: | Line 9: | ||
Conflict Zones can be won or lost. Winning a conflict zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right had display, along with the status of any extra objectives. Upon all players departing the zone the conflict zone resets. | Conflict Zones can be won or lost. Winning a conflict zone will increase your reputation with the allied group, but harm it with the hostile group. The status of the conflict is displayed by bars in the upper right had display, along with the status of any extra objectives. Upon all players departing the zone the conflict zone resets. | ||
Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War | Special objectives appear in the Conflict Zones. These include Captains, usually in large engineered ships, Spec Ops usually in medium engineered ships, War Correspondents in ships you have to protect, and Propagandist you have to destroy. The higher the intensity, the more frequently these will spawn. In high intensity only, there is a chance for a capital class ship to appear, which will become an objective. Completing objectives nets progress towards a victory in the conflict zone. | ||
=== Ships === | === Ships === | ||
| Line 31: | Line 31: | ||
* During [[supercruise]] conflict zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player. But they do not show up when a player is within a station. | * During [[supercruise]] conflict zones show up automatically as locations in the Navigation panel if they are within 1000Ls of the player. But they do not show up when a player is within a station. | ||
* | * Strangely, Type-9's can appear on rare occasions as a fighter for either side. Being a bulky trade vessel, its usually a free target. | ||
* Conflict zones are referred to as ''Warzones'' in the in-game descriptions of combat missions. | * Conflict zones are referred to as ''Warzones'' in the in-game descriptions of combat missions. | ||
* All NPCs spawning in conflict zones are fighters aligned with either of the warring factions. The only exception is any NPCs chasing a player, such as pirates or assassins. | * All NPCs spawning in conflict zones are fighters aligned with either of the warring factions. The only exception is any NPCs chasing a player, such as pirates or assassins. | ||