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{| class="article-table" border="1"
{| class="article-table" border="1"
|-
|-
! Location
! System
! Price
! Station
! Date
! Last Seen
|-
|-
| Kurland Hub, Belarsuk System || 834,200 CR || 2015/01/02
| Belarsuk System || Kurland Hub || 2015/01/02
|-
|-
| Brandenstein Enterprise, Thiin || 834,200 CR || 2014/12/30
| Thiin || Brandenstein Enterprise || 2014/12/30
|-
|-
| Aulin Enterprise, Aulin || 793,600 CR || 2014/09/02
| Aulin || Aulin Enterprise || 2014/09/02
|-
|-
| Cleve Hub, Eravate || 834,200 CR || 2014/12/28
| Eravate || Cleve Hub || 2014/12/28
|-
|-
| Bradfield Orbital, Ovid || 250,000 CR ??? ||
| Ovid || Bradfield Orbital ||
|-
|-
| Stone Enterprise, Rakapila || 834,200 CR || 2014/10/11
| Rakapila || Stone Enterprise || 2014/10/11
|-
|-
| Dean Hub, Yawa || 834,200 CR || 2014/12/20
| Yawa || Dean Hub || 2014/12/20
|-
|-
| Pavlov Settlement, Ross 730 || 834,200 CR || 2014/1/1
| Ross 730 || Pavlov Settlement || 2014/1/1
|-
|-
| Thompson Vision, Gat 2 || 834,200 CR || 2015/1/4
| Gat 2 || Thompson Vision || 2015/1/4
|-
|-
| Vo Dock, LHS 142  
| LHS 142 || Vo Dock || 2015/1/5
Gyton's Eyrie, Gyton's Hope
|-
|| 834,200 CR
| Gyton's Hope || Gyton's Eyrie || 2015/2/2
834,200 CR
|| 2015/1/5
2015/2/2
|}
|}



Revision as of 22:24, 2 February 2015

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File:Plasmaaccelerator.png
Class 4 Plasma Accelerator

Plasma Accelerators are mounted on one of your ship's hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge.

Military battleships, cruisers, and also battlestations, are often equipped with this weapon. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometres, and will deafen anyone unprotected in the vicinity.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 2,000 CR per unit.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Penetration
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value (CR)
2 C 4.00 A 1.430 Fixed Thermic 7 A 0.3 /s 4 10 5 100 834,200
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

System Station Last Seen
Belarsuk System Kurland Hub 2015/01/02
Thiin Brandenstein Enterprise 2014/12/30
Aulin Aulin Enterprise 2014/09/02
Eravate Cleve Hub 2014/12/28
Ovid Bradfield Orbital
Rakapila Stone Enterprise 2014/10/11
Yawa Dean Hub 2014/12/20
Ross 730 Pavlov Settlement 2014/1/1
Gat 2 Thompson Vision 2015/1/4
LHS 142 Vo Dock 2015/1/5
Gyton's Hope Gyton's Eyrie 2015/2/2

Notes

  • The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
  • 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.
  • Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
  • Hard to hit very maneuverable ships; especially smaller ones.