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→Purchase Locations: 250K for plasma is too low, needs to be verified
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| Cleve Hub, Eravate || 834,200 CR || 2014/12/28
| Cleve Hub, Eravate || 834,200 CR || 2014/12/28
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| Bradfield Orbital, Ovid || 250,000 CR ||
| Bradfield Orbital, Ovid || 250,000 CR ??? ||
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| Stone Enterprise, Rakapila || 834,200 CR || 2014/10/11
| Stone Enterprise, Rakapila || 834,200 CR || 2014/10/11

Revision as of 22:27, 18 January 2015

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File:Plasmaaccelerator.png
Class 4 Plasma Accelerator

Plasma Accelerators are mounted on one of your ship's hardpoints and need assigning to a fire group before they can be used. They are very large and powerful weapons. After firing, they take a few seconds to recharge.

Military battleships, cruisers, and also battlestations, are often equipped with this weapon. They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space.

Even a Small Plasma Accelerator will destroy a well armed hundred tonne ship with a single shot. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. This has a devastating effect on the local population, because the terrifying noise of the beam cutting through the atmosphere can be heard for hundreds of kilometres, and will deafen anyone unprotected in the vicinity.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Penetration
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value (CR)
2 C 4.00 A 1.430 Fixed Thermic 7 A 0.3 /s 4 10 5 100 834,200
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

Location Price Date
Kurland Hub, Belarsuk System 834,200 CR 2015/01/02
Brandenstein Enterprise, Thiin 834,200 CR 2014/12/30
Aulin Enterprise, Aulin 793,600 CR 2014/09/02
Cleve Hub, Eravate 834,200 CR 2014/12/28
Bradfield Orbital, Ovid 250,000 CR ???
Stone Enterprise, Rakapila 834,200 CR 2014/10/11
Dean Hub, Yawa 834,200 CR 2014/12/20
Pavlov Settlement, Ross 730 834,200 CR 2014/1/1
Thompson Vision, Gat 2 834,200 CR 2015/1/4
Vo Dock, LHS 142 834,200 CR 2015/1/5

Notes

  • The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire.
  • 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits.
  • Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators.
  • Hard to hit very maneuverable ships; especially smaller ones.