Category:Weapons: Difference between revisions
m →Turret |
→Explosive Weapons: add Seeker Missile Rack to list |
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Explosive Weapons require ammunition to fire. Most explosive weapons can be fired with insufficient energy in the weapons capacitor, but do so at the cost of extreme heat generation that is quite capable of reaching critical heat levels that may cause heat damage to your own modules and/or hull. Explosive Weapons are extremely ineffective against shields, but do greatly increased damage to hull. | Explosive Weapons require ammunition to fire. Most explosive weapons can be fired with insufficient energy in the weapons capacitor, but do so at the cost of extreme heat generation that is quite capable of reaching critical heat levels that may cause heat damage to your own modules and/or hull. Explosive Weapons are extremely ineffective against shields, but do greatly increased damage to hull. | ||
* [[Missile Rack]] | * [[Missile Rack]] | ||
* [[Seeker Missile Rack]] | |||
* [[Torpedo Pylon]] | * [[Torpedo Pylon]] | ||
* [[Mine Launcher]] | * [[Mine Launcher]] | ||