Category:Weapons: Difference between revisions

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==Weapons==
==Weapons==
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).  
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).


Some high power usage weapon may be unable to fire due to insufficient Weapon power, this most likely occurs on [[Plasma Accelerator]] and [[Railgun]]. However, the in-game description displayed when failed to fire is something like "thermal overload", which is somewhat misleading to players.
Some high power usage weapon may be unable to fire due to insufficient Weapon power, this most likely occurs on [[Plasma Accelerator]] and [[Railgun]]. However, the in-game description displayed when failed to fire is something like "thermal overload", which is somewhat misleading to players.
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Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.


Note: You can select one of three "Turret Weapon Mocus on different targets at the same time.
Note: You can select one of three "Turret Weapon Modes" from the Functions tab of the Systems menu
# Forward Fire - Your turrets will act as fixed weapons and will be shooting only manually.
# Targeted Enemy - The turrets will automatically shoot targets which you lock manually within a distance of 3km.<ref group="nb">You need assign the turrets to a fire group and fire once to trigger them</ref>{{Cite}}
# Fire at Will - The turrets will focus automatically on any wanted target which is firing at you. In this mode 2 turrets can focus on different targets at the same time.


The following weapons have turret variants:
The following weapons have turret variants: