Category:Weapons: Difference between revisions
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→Energy weapons: Just proper font formating in "Energy weapons" and "Ammunition weapons" sub-headings |
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There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands). | There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands). | ||
=== Energy weapons === | |||
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge. | These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge. | ||
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* [[Burst Laser]] | * [[Burst Laser]] | ||
=== Ammunition weapons === | |||
Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. | Kinetic-based weapons require ammunition to fire but generate less heat and consume less power as a result. Ammunition can be replenished at most stations or outposts. | ||