Category:Weapons: Difference between revisions

defense* not defence
m Undo revision 30691 by 62.163.212.120 (talk) | Incorrect and British-English preferred
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==Weapons==
==Weapons==
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defense such as the point defense turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).
There are 2 types of weapons; Energy-based and kinetic-based which carry ammunition. In addition there are also weapons used for defence such as the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands).


====Energy weapons====
====Energy weapons====
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Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously.


Note: You can select one of three "Turret Weapon Modes" from the Functions tab of the Systems menu  
Note: You can select one of three "Turret Weapon Modes" from the Functions tab of the Systems menu
# Forward Fire - Your turrets will act as fixed weapons and will be shooting only manually.
# Forward Fire - Your turrets will act as fixed weapons and will be shooting only manually.
# Targeted Enemy - The turrets will shoot automatically only wanted targets which you lock manually.
# Targeted Enemy - The turrets will shoot automatically only wanted targets which you lock manually.