Category:Weapons: Difference between revisions

m →Gimbal: Added information regarding targeting powered down sub-systems.
Maximum class is now 4
Line 1: Line 1:
[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]
[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]]


Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 8 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.
Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon.


==Weapons==
==Weapons==