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Conflict Zone (Signal Source): Difference between revisions

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== Current Systems with known Conflict Zones ==
== Current Systems with known Conflict Zones ==
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==<span style="font-size:14px;">Almost all NPCs that spawn in conflict zones are combat NPCs aligned with one of the two warring factions.</span>Notes==
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! class="headerSort" style="cursor:pointer;" title="Sort ascending"|System  
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! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Station
! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Station Size
! class="headerSort" style="cursor:pointer;" title="Sort ascending"|Warring Factions
! class="headerSort" style="cursor:pointer;width:350px;" title="Sort ascending"|War or Peace?
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|Frigaha 6
|Aubakirov Orbital
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New Frigaha Dominion
 
VS.
 
Left Frigaha Party
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As of 3/7/2015 
 
PEACE
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==Notes==
* Almost all NPCs that spawn in conflict zones are combat NPCs aligned with one of the two warring factions.
* Will be displayed (and lockable) in the Navigation panel when the player's ship is close enough to a spawned zone.
* Will be displayed (and lockable) in the Navigation panel when the player's ship is close enough to a spawned zone.
* Conflict zones are referred to as a "Warzone" in mission descriptions.
* Conflict zones are referred to as a "Warzone" in mission descriptions.

Revision as of 09:33, 7 March 2015

File:2015-01-18 00001.jpg
Conflict zone from supercruise
File:2015-01-18 00002.jpg
Mission targeting a 'Warzone'
File:2015-01-18 00003.jpg
Inside a Conflict Zone

A Conflict Zone (Signal Source) is a location where two factions within a system are actively fighting. These locations spawn in a system where the controlling minor faction is in a state of "Civil War".[1] While a civil war is active in a system, the various factions in and around the system will hand out missions that require the destruction of a number of ships found inside a conflict zone.

Players that enter normal space at these locations can choose which faction they would like to temporarily represent and fight against the opposing faction's ships. For each opponent the player kills the player is rewarded with a combat voucher which can be redeemed for credits at stations controlled by the faction the player represented. Between bounties and combat vouchers, fighting in conflict zones can be a profitable venture for players who are skilled in combat.

Current Systems with known Conflict Zones

{Insert Systems here}

Almost all NPCs that spawn in conflict zones are combat NPCs aligned with one of the two warring factions.Notes

  • Will be displayed (and lockable) in the Navigation panel when the player's ship is close enough to a spawned zone.
  • Conflict zones are referred to as a "Warzone" in mission descriptions.

References