Conflict Zone (Signal Source): Difference between revisions
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Generally these locations will spawn in systems where a civil war is present.{{cite}} | Generally these locations will spawn in systems where a civil war is present.{{cite}} | ||
[[File:2015-01-18 00002.jpg|thumb|220x220px|Mission targeting a 'Warzone']] | |||
When conflict zones are present in a system, the various faction in and around the system will hand out missions that require the destruction of a number of ships found inside a conflict zone. Note that in these missions, the conflict zone is referred to as a 'Warzone'. | |||
==Notes== | ==Notes== | ||
* Will be displayed (and lockable) in the Contacts panel when the player's ship is close enough to a spawned zone. | * Will be displayed (and lockable) in the Contacts panel when the player's ship is close enough to a spawned zone. | ||
Revision as of 21:15, 18 January 2015
Conflict zones are locations where two factions are fighting. Once the player enters normal space at one of
these zones they can choose a faction to temporarily side with and fight against the opposition. For each opponent the player kills the player is rewarded with 3,000 CR plus any bounties their prey had active. These locations spawn predominantly combat NPCs that are sided with one of the two sides of the conflict.
Generally these locations will spawn in systems where a civil war is present.[citation needed]
When conflict zones are present in a system, the various faction in and around the system will hand out missions that require the destruction of a number of ships found inside a conflict zone. Note that in these missions, the conflict zone is referred to as a 'Warzone'.
Notes
- Will be displayed (and lockable) in the Contacts panel when the player's ship is close enough to a spawned zone.