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[[File:Pulse Laser.png|300px|thumb|Pulse Laser (Class 3, Fixed)]]
[[File:C1PulseLaser_Viper.jpg|thumb|300px|Class 1 Pulse Laser (Gimbal) mounted on a Viper]]
 
{{quote|Single-pulse laser weapon...|In-Game Description}}
{{quote|Single-pulse laser weapon...|In-Game Description}}
The '''Pulse Laser''' is an energy weapon that emits intermittent laser blasts while being fired. Compared to other energy weapons, Pulse Lasers are relatively weak, but they are cheap, and their low power consumption and [[heat]] generation allows them to be fired more frequently. All newly-purchased [[ships]], regardless of size or manufacturer, always come equipped with up to two Pulse Lasers by default.


A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range. Maximum range is 3000m but [[Damage Falloff]] begins at just 500m.
== Usage ==
 
The Pulse Laser inflicts thermal damage, making them very effective against shields and less effective against armour. Its maximum range is 3000m but [[Damage Falloff]] begins at just 500m. Pulse Lasers can deliver a significant amount of damage in a single hit. Unlike other laser weapons that fire continuously when triggered, a Pulse Laser fires intermittently. Compared to the other two laser types it emits the least waste heat, draws the least [[Power Distributor|distributor]] energy, and is also the cheapest type of weapon, but these advantages come at the expense of firepower.
Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laser types it emits the least waste heat, draws the least [[Power Distributor|distributor]] energy and is also cheapest, at the cost of DPS/Damage.
 
Pulse lasers are entry-level energy weapons and as such have the lowest DPS values of all (non-special) weapons. They are recommended for arming hardpoints in which a thermal weapon is needed but the heat and energy issues are prohibitive for more powerful energy weapons... or simply if better weapons cannot be afforded at the moment.
 
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields. These traits are common to almost all laser weapons.
 
Pulse lasers are available as fixed, gimbal and turret mounted weapons. Fixed class 1 pulse lasers are usually supplied in two hardpoints of a newly purchased ship.


==Specifications==
==Specifications==
Another variant is the [[Pulse Disruptor|Pulse Disruptor Laser]].
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="article-table sortable" style="text-align: center;" border="1"
|-
|-
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! Power Draw (MW)
! Power Draw (MW)
! Weapon Mode
! Weapon Mode
!Armour Piercing
! Armour Piercing
! Damage
! Damage
! ROF
! ROF
Line 31: Line 22:
! Value (CR)
! Value (CR)
|-
|-
| 1|| F || 2.00 || 0.390 || Fixed
| 1
|20|| 2.05|| 3.85 || 7.88
| F
|0.30|| 0.33|| 2,200
| 2.00
| 0.390
| Fixed
| 20
| 2.05
| 3.85
| 7.88
| 0.30
| 0.33
| 2,200
|-
|-
| 1 || G || 2.00 || 0.390 || Gimbal
| 1
|20|| 1.56|| 4.00 || 6.24
| G
|0.31|| 0.31|| 6,600
| 2.00
| 0.390
| Gimbal
| 20
| 1.56
| 4.00
| 6.24
| 0.31
| 0.31
| 6,600
|-
|-
| 1 || G || 2.00 || 0.380 || Turret
| 1
|20|| 1.19|| 3.33 || 3.97
| G
|0.19|| 0.19|| 26,000
| 2.00
| 0.380
| Turret
| 20
| 1.19
| 3.33
| 3.97
| 0.19
| 0.19
| 26,000
|-
|-
| 2 || E || 4.00 || 0.600 || Fixed
| 2
|35|| 3.50|| 3.45 || 12.07
| E
|0.50|| 0.56|| 17,600
| 4.00
| 0.600
| Fixed
| 35
| 3.50
| 3.45
| 12.07
| 0.50
| 0.56
| 17,600
|-
|-
| 2 || F || 4.00 || 0.600 || Gimbal
| 2
|35|| 2.68|| 3.57 || 9.57
| F
|0.54|| 0.54|| 35,400
| 4.00
| 0.600
| Gimbal
| 35
| 2.68
| 3.57
| 9.57
| 0.54
| 0.54
| 35,400
|-
|-
| 2 || F || 4.00 || 0.580 || Turret
| 2
|35|| 2.05|| 3.03 || 6.21
| F
|0.33|| 0.33|| 132,800
| 4.00
| 0.580
| Turret
| 35
| 2.05
| 3.03
| 6.21
| 0.33
| 0.33
| 132,800
|-
|-
| 3 || D || 8.00 || 0.900 || Fixed
| 3
|52|| 5.98|| 3.03|| 18.12
| D
|0.86|| 0.96|| 70,400
| 8.00
| 0.900
| Fixed
| 52
| 5.98
| 3.03
| 18.12
| 0.86
| 0.96
| 70,400
|-
|-
| 3 || E || 8.00 || 0.920 || Gimbal
| 3
|52|| 4.58|| 3.23|| 14.77
| E
|0.92|| 0.92|| 140,600
| 8.00
| 0.920
| Gimbal
| 52
| 4.58
| 3.23
| 14.77
| 0.92
| 0.92
| 140,600
|-
|-
| 3 || F || 8.00 || 0.890 || Turret
| 3
|52|| 3.50|| 2.70|| 9.46
| F
|0.56|| 0.56|| 400,400
| 8.00
| 0.890
| Turret
| 52
| 3.50
| 2.70
| 9.46
| 0.56
| 0.56
| 400,400
|-
|-
|4
|4
Line 93: Line 165:
|877,600
|877,600
|}
|}
== Engineers ==
 
== Engineering ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


=== Modifications ===
=== Modifications ===
The following modifications can be applied to this module:
The following modifications can be applied to this module:
* [[Efficient Weapon|Efficient]]
* [[Efficient Weapon|Efficient]]
* [[Focused Weapon|Focused]]
* [[Focused Weapon|Focused]]
Line 106: Line 180:
* [[Sturdy Weapon|Sturdy]]
* [[Sturdy Weapon|Sturdy]]


=== Possible Experimental Effects ===
=== Experimental Effects ===
Modifying this module can sometimes result in any one of the following special effects also being applied:
The following [[Experimental Effect]]s can be applied to this module:
 
* [[Concordant Sequence]]
* [[Concordant Sequence]]
* [[Emissive Munitions]]
* [[Emissive Munitions]]
Line 114: Line 189:
* [[Thermal Shock]]
* [[Thermal Shock]]


== Notes ==
== Purchase Locations ==
Can shoot police accidentally (Use with caution)
{| class="article-table"
 
!Class
Very effective against shields
!Rating
!System
!Station
|-
|All
|All
|Shinrarta Dezhra
|Jameson Memorial
|-
|All
|All
|Brestla
|i Sola Prospect
|-
|All
|All
|Deciat
|Garay Terminal
|-
|All
|All
|Okinura
|Fisher Terminal
|-
|All
|All
|Ga Gu
|Fernandes Dock
|-
|All
|All
|HIP 100379
|Cesar Janssen Gateway
|-
|All
|All
|Hera
|Bounds Station
|-
|All
|All
|Ratraii
|Colonia Dream
|}


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


== References ==
<references />
{{WeaponNavbox}}
{{WeaponNavbox}}


[[ru:Импульсный лазер]]
[[ru:Импульсный лазер]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 01:53, 11 January 2020

File:Pulse Laser.png
Pulse Laser (Class 3, Fixed)

Template:Quote The Pulse Laser is an energy weapon that emits intermittent laser blasts while being fired. Compared to other energy weapons, Pulse Lasers are relatively weak, but they are cheap, and their low power consumption and heat generation allows them to be fired more frequently. All newly-purchased ships, regardless of size or manufacturer, always come equipped with up to two Pulse Lasers by default.

Usage

The Pulse Laser inflicts thermal damage, making them very effective against shields and less effective against armour. Its maximum range is 3000m but Damage Falloff begins at just 500m. Pulse Lasers can deliver a significant amount of damage in a single hit. Unlike other laser weapons that fire continuously when triggered, a Pulse Laser fires intermittently. Compared to the other two laser types it emits the least waste heat, draws the least distributor energy, and is also the cheapest type of weapon, but these advantages come at the expense of firepower.

Specifications

Class Rating Mass (T) Power Draw (MW) Weapon Mode Armour Piercing Damage ROF DPS Distributor Draw/Shot (MW) Thermal Load/s Value (CR)
1 F 2.00 0.390 Fixed 20 2.05 3.85 7.88 0.30 0.33 2,200
1 G 2.00 0.390 Gimbal 20 1.56 4.00 6.24 0.31 0.31 6,600
1 G 2.00 0.380 Turret 20 1.19 3.33 3.97 0.19 0.19 26,000
2 E 4.00 0.600 Fixed 35 3.50 3.45 12.07 0.50 0.56 17,600
2 F 4.00 0.600 Gimbal 35 2.68 3.57 9.57 0.54 0.54 35,400
2 F 4.00 0.580 Turret 35 2.05 3.03 6.21 0.33 0.33 132,800
3 D 8.00 0.900 Fixed 52 5.98 3.03 18.12 0.86 0.96 70,400
3 E 8.00 0.920 Gimbal 52 4.58 3.23 14.77 0.92 0.92 140,600
3 F 8.00 0.890 Turret 52 3.50 2.70 9.46 0.56 0.56 400,400
4 A 16.00 1.330 Fixed 65 10.24 2.63 26.95 1.48 1.48 177,600
4 A 16.00 1.370 Gimbal 65 7.82 2.78 21.72 1.56 1.56 877,600

Engineering

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Experimental Effects

The following Experimental Effects can be applied to this module:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Deciat Garay Terminal
All All Okinura Fisher Terminal
All All Ga Gu Fernandes Dock
All All HIP 100379 Cesar Janssen Gateway
All All Hera Bounds Station
All All Ratraii Colonia Dream

Template:WeaponNavbox

ru:Импульсный лазер