Pulse Laser: Difference between revisions
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* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||
== Engineers == | |||
This weapon can be modified by [[Engineers]] to enhance it's abilities. | |||
=== Modifications === | |||
The following modifications can be applied to this module: | |||
* [[Efficient Pulse Laser|Efficient]] | |||
* [[Focused Pulse Laser|Focused]] | |||
* [[Lightweight Pulse Laser|Lightweight]] | |||
* [[Long Range Pulse Laser|Long range]] | |||
* [[Overcharged Pulse Laser|Overcharged]] | |||
* [[Rapid Fire Pulse Laser|Rapid fire]] | |||
* [[Sturdy Pulse Laser|Sturdy]] | |||
=== Possible Experimental Effects === | |||
Modifying this module can sometimes result in any one of the following special effects also being applied: | |||
* [[Concordant Sequence]] | |||
* [[Emissive Munitions]] | |||
* [[Phasing Sequence]] | |||
* [[Scramble Spectrum]] | |||
* [[Thermal Shock]] | |||
== Purchase Locations == | == Purchase Locations == | ||
Revision as of 11:10, 9 August 2017
A pulse laser is mounted on one of your ship's hardpoints and needs assigning to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it intersects at effective range. Pulse lasers can deliver a significant amount of damage in a single hit. Unlike Beam Laser that fire continuously when they are active, a pulse laser fires intermittently in an on/off fashion - even when you hold down the fire button. Pulse lasers do not overheat as quickly as beam lasers and therefore have a lower heat signature.
Pulse lasers are available as fixed, gimbal and turret mounted weapons.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Pen |
ROF | DPS | Thermal Load |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | F | 2.00 | A | 0.390 | Fixed | Thermic | 2 | A | 3.8 /s | 3 | 1 | 2,200 |
| 1 | G | 2.00 | A | 0.390 | Gimbal | Thermic | 2 | A | 4.0 /s | 3 | 1 | 6,600 |
| 1 | G | 2.00 | A | 0.380 | Turret | Thermic | 2 | A | 2.8 /s | 2 | 1 | 26,000 |
| 2 | E | 4.00 | A | 0.600 | Fixed | Thermic | 3 | A | 3.4 /s | 3 | 1 | 17,600 |
| 2 | F | 4.00 | A | 0.600 | Gimbal | Thermic | 3 | A | 3.6 /s | 3 | 1 | 35,400 |
| 2 | F | 4.00 | A | 0.580 | Turret | Thermic | 2 | A | 2.5 /s | 3 | 1 | 132,800 |
| 3 | D | 8.00 | A | 0.900 | Fixed | Thermic | 4 | A | 3.0 /s | 4 | 1 | 70,400 |
| 3 | E | 8.00 | A | 0.920 | Gimbal | Thermic | 3 | A | 3.2 /s | 4 | 1 | 140,600 |
| 3 | F | 8.00 | A | 0.890 | Turret | Thermic | 3 | A | 2.3 /s | 3 | 1 | 400,400 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
Engineers
This weapon can be modified by Engineers to enhance it's abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects also being applied:
Purchase Locations
| Class | Rating | System | Station | CR | Date
Found |
|---|---|---|---|---|---|
| 3 | E | ALANO | LEESTMA PORT | 140,600 | 08/10/2015 |
| 3 | E | LTT 1509 | Payne-Scott Enterprise | 140,600 | 28/07/2015 |
| 3 | E | Lembava | Goldstein port | 120,000 | 30/12/2015 |
| 3 | E | KOU HUA | OLAHUS HUB | 140,600 | 23/02/2016 |
Notes
- Class 4 Pulse Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.[1]
Gallery
-
Dual Class 4 Pulse Lasers mounted on a Federal Corvette (post-processed image)
-
Class 4 pulse laser from front
-
Class 4 pulse lase from side