Pulse Laser: Difference between revisions
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|[[Asellus Primus]] [[Aulin]] [[BD+47 2112]] [[I Bootis]] [[LHS 2884]] [[LHS 417]] [[Nang Ta-Khian]] [[Ovid]] [[Tilian]] [[Wyrd]] | |[[Asellus Primus]] [[Aulin]] [[BD+47 2112]] [[I Bootis]] [[LHS 2884]] [[LHS 417]] [[Nang Ta-Khian]] [[Ovid]] [[Tilian]] [[Wyrd]] | ||
|[[I Bootis]] | |[[I Bootis]] | ||
|[[Nang Ta-Khian]] [[Ovid]] | |[[Nang Ta-Khian]] [[Ovid]] | ||
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|[[Acihaut]] [[Asellus Primus]] [[ | |[[Acihaut]] [[Asellus Primus]] [[I Bootis]] [[Nang Ta-Khian]] [[Ovid]] [[Wyrd]] | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 07:03, 10 September 2014
A pulse laser is mounted on one of your ship's hardpoints and needs assigning to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it intersects at effective range. Pulse lasers can deliver a significant amount of damage in a single hit. Unlike beam lasers that fire continuously when they are active, a pulse laser fires intermittently in an on/off fashion - even when you hold down the fire button. Pulse lasers do not overheat as quickly as beam lasers and have a lower heat signature.
Pulse lasers are available as turreted, fixed, and gimballed mounted weapons.
Specifications
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