Beam Laser: Difference between revisions
→Specifications: Clarified that Distributor Draw is per shot. Fixed typos. |
note on thermal vent for heat control |
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Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low, making them less effective against hulls - but not ineffective. These traits are common to almost all laser weapons. | Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low, making them less effective against hulls - but not ineffective. These traits are common to almost all laser weapons. | ||
It should be noted that if that continuous fire cannot be maintained in combat from a beam laser mounted in a hardpoint, and pilots still wish to use a laser weapon in that hardpoint, they could consider trying the [[Pulse Laser]] or [[Burst Laser]] as an alternative: either firing constantly could result in more DPS than firing a beam laser intermittently. Putting more pips to weapons [WEP] in the ship's [[Power Distributor]] will also improve the time beam lasers can be fired, at the cost of weakening speed/maneuverability or shields. The [[Efficient Weapon]] modification can also allow for more sustained fire. | It should be noted that if that continuous fire cannot be maintained in combat from a beam laser mounted in a hardpoint, and pilots still wish to use a laser weapon in that hardpoint, they could consider trying the [[Pulse Laser]] or [[Burst Laser]] as an alternative: either firing constantly could result in more DPS than firing a beam laser intermittently. Putting more pips to weapons [WEP] in the ship's [[Power Distributor]] will also improve the time beam lasers can be fired, at the cost of weakening speed/maneuverability or shields. The [[Efficient Weapon]] modification and [[Thermal Vent]] experimental effect can also allow for more sustained fire - or even indefinite fire in certain circumstances. | ||
==Specifications== | ==Specifications== | ||