Beam Laser: Difference between revisions
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== Engineers == | |||
This weapon can be modified by [[Engineers]] to enhance it's abilities. | |||
=== Modifications === | |||
The following modifications can be applied to this module: | |||
* [[Efficient Beam Laser|Efficient]] | |||
* [[Lightweight Beam Laser|Lightweight]] | |||
* [[Long Range Beam Laser|Long range]] | |||
* [[Overcharged Beam Laser|Overcharged]] | |||
* [[Short Range Beam Laser|Short range]] | |||
* [[Sturdy Beam Laser|Sturdy]] | |||
=== Possible Experimental Effects === | |||
Modifying this module can sometimes result in any one of the following special effects being applied: | |||
==== Concordant Sequence ==== | |||
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation | |||
==== Regeneration Sequence ==== | |||
Friend or Foe Beam modulation upgrade. When the beam strikes a wingmans shield its energy is regulated, regenerating the shield instead of damaging it. | |||
==== Thermal Conduit ==== | |||
Experimental upgrade that increases damage output based on heat level of the firing ship. | |||
==== Thermal Shock ==== | |||
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target. | |||
==== Thermal Vent ==== | |||
Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing. | |||
==Purchase Locations== | ==Purchase Locations== | ||
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</gallery> | </gallery> | ||
{{WeaponNavbox}} | {{WeaponNavbox}}[[ru:Пучковый лазер]] | ||
[[ru:Пучковый лазер]] | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 07:06, 9 August 2017
Beam Lasers are high-damage thermic-based weapons that operate on energy. Once fired, a pinpoint laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range.
Beam lasers can be fired continuously for as long as sufficient weapons energy is available or until weapon overheating sets in.
Infamous for their high power consumption, beam lasers belong to the most damaging weapons in the game. With their pinpoint accuracy and high penetration at close range, they are also highly effective for targeting specific subsystems of enemy ships.
Specifications
| Class | Rating | Mass (T) | Integrity | Power Draw | Weapon Mode | Damage Type | Damage | Armour Pen | DPS | Thermal Load | Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | E | 2.00 | A | 0.690 | Fixed | Thermic | 4 | A | 3 | 2 | 37,430 |
| 1 | E | 2.00 | A | 0.670 | Gimbal | Thermic | 4 | A | 3 | 2 | 74,650 |
| 1 | F | 2.00 | A | 0.630 | Turret | Thermic | 3 | A | 3 | 1 | 500,000 |
| 2 | D | 4.00 | A | 1.120 | Fixed | Thermic | 5 | A | 4 | 2 | 299,520 |
| 2 | D | 4.00 | A | 1.100 | Gimbal | Thermic | 5 | A | 4 | 2 | 500,600 |
| 2 | E | 4.00 | A | 1.030 | Turret | Thermic | 4 | A | 3 | 2 | 2,099,900 |
| 3 | C | 8.00 | A | 1.800 | Fixed | Thermic | 6 | A | 5 | 5 | 1,177,600 |
| 3 | C | 8.00 | A | 1.780 | Gimbal | Thermic | 6 | A | 4 | 6 | 2,396,160 |
| 3 | D | 8.00 | A | 1.680 | Turret | Thermic | 5 | A | 4 | 4 | 19,399,600 |
| 4 | 16 | A | Fixed | Thermic | A | ||||||
| 4 | 16 | A | Gimbal | Thermic | A | ||||||
|
Note: The values for Damage, DPS, and Thermal Load are approximations. They were gathered from readings of the in-game display, which basically operates on a ten-increment scale. | |||||||||||
|
Class |
Rating | Mass [T] | Integrity | Weapon Mode | Power Draw [MW] | Damage Per Second | Distributor Draw [MW] | Thermal Load [1/S] | Armour Piercing | Maximum Range [M] | Breach Damage | Min Braech Chance [%] | Max Braech Chance [%] | Damage Type | Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | E | 2.00 | 40 | Fixed | 0.690 | 9.8 | 2.16 | 3.5 | 18 | 3,000 | 7.9 | 40 | 80 | Thermic | 37,430 |
| 1 | E | 2.00 | 40 | Gimbal | 0.670 | 7.7 | 2.11 | 3.6 | 18 | 3,000 | 6.1 | 40 | 80 | Thermic | 74,650 |
| 1 | F | 2.00 | 40 | Turret | 0.630 | 5.4 | 1.32 | 2.4 | 18 | 3,000 | 4.3 | 40 | 80 | Thermic | 500,000 |
| 2 | D | 4.00 | 51 | Fixed | 1.120 | 16.0 | 3.51 | 5.1 | 35 | 3,000 | 12.8 | 40 | 80 | Thermic | 299,520 |
| 2 | D | 4.00 | 51 | Gimbal | 1.100 | 12.5 | 3.44 | 5.3 | 35 | 3,000 | 10.0 | 40 | 80 | Thermic | 500,600 |
| 2 | E | 4.00 | 51 | Turret | 1.030 | 8.8 | 2.16 | 3.5 | 35 | 3,000 | 7.1 | 40 | 80 | Thermic | 2,099,900 |
| 3 | C | 8.00 | A | Fixed | 1.800 | 3,000 | Thermic | 1,177,600 | |||||||
| 3 | C | 8.00 | A | Gimbal | 1.780 | 20.3 | 5.58 | 7.6 | 50 | 3,000 | Thermic | 2,396,160 | |||
| 3 | D | 8.00 | A | Turret | 1.680 | 3,000 | Thermic | 19,399,600 | |||||||
| Note: In update toV. 2.1.04 | |||||||||||||||
Engineers
This weapon can be modified by Engineers to enhance it's abilities.
Modifications
The following modifications can be applied to this module:
Possible Experimental Effects
Modifying this module can sometimes result in any one of the following special effects being applied:
Concordant Sequence
A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingmans shield, at the cost of increased heat generation
Regeneration Sequence
Friend or Foe Beam modulation upgrade. When the beam strikes a wingmans shield its energy is regulated, regenerating the shield instead of damaging it.
Thermal Conduit
Experimental upgrade that increases damage output based on heat level of the firing ship.
Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.
Thermal Vent
Experimental upgrade that increases heat dissipation when successfully striking a target, at the cost of increased heat generation when missing.
Purchase Locations
| Class | Rating | System | Station | Weapon Mode | Value |
|---|---|---|---|---|---|
| 1 | E | Chamunda | Gidzenko Ring | Fixed | 37,430 |
| 1 | E | Chamunda | Gidzenko Ring | Gimballed | 74,650 |
| 1 | E | Groombridge 34 | Jones Estate | Gimballed | 74,650 |
| 1 | F | Chamunda | Gidzenko Ring | Turret | 500,000 |
| 1 | F | Heget | Fodder's Retreat | Turret | 500,000 |
| 2 | D | EZ Aquarii | Magnus Gateway | Fixed | 299,520 |
| 2 | D | Chi Herculis | Gorbatko Reserve | Gimballed | 500,600 |
| 2 | D | Groombridge 34 | Jones Estate | Gimballed | 500,600 |
| 2 | D | Eravate | Russel Ring | Gimballed | 500,600 |
| 2 | D | Damocan | Chadwick Terminal | Gimballed | 500,600 |
| 2 | D | LHS 3447 | Larson Orbital | Gimballed | 500,600 |
| 2 | D | Heget | Fodder's Retreat | Gimballed | 500,600 |
| 2 | E | Erivit | Garrott Orbital | Turret | 2,099,900 |
| 2 | E | Groombridge 34 | Jones Estate | Turret | 2,099,900 |
| 2 | E | LHS 3447 | Larson Orbital | Turret | 2,099,900 |
| 3 | C | BV Phoenicis | Aoki Dock | Turret | 19,399,600 |
| 3 | C | Teveri | Willey Port | Turret | 19,399,600 |
| 3 | C | Damocan | Chadwick Terminal | Fixed | 1,177,600 |
| 3 | D | LHS 3447 | Larson Orbital | Turret | 19,399,600 |
| 3 | C | MANIANSCUDO | Anderson Terminal | Gimballed | 2,396,160 |
| 3 | C | LHS 3262 | Sy Base | Gimballed | 2,396,160 |
| 3 | C | Beta-1 Tucanae | Adams Orbital | Gimballed | 2,396,160 |
| 3 | C | Ekonir | Morey Vision | Gimballed |
2,396,160 |
| 3 | C | LP 336-6 | Lu Installation | Gimballed | 2,296,160 |
| 3 | C | Yakabugai | Serebrov Station | Gimballed | 2,396.160 |
| 4 | A | CD-38 332 | Hopkins Station | Gimballed | 7,400,000 |
Notes
- For speculated weapon stats (as per version 1.2.07), see this thread on the official Elite: Dangerous forum.
- Class 4 Beam Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.[1]
References
Gallery
-
Class 1 Beam Laser
-
Class 2 Beam Laser
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Class 3 Beam Laser
-
(2.1 Beta) Class 4 Beam Laser
-
Dual Class 4 Beam Lasers on a Federal Corvette
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Medium Beam Laser, official art
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Large Beam Laser, official art