Thargoid Sensor: Difference between revisions

Updated fines & sale values.
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*You can hear the sounds it gives off best when closest as you can hear a whale noise, followed by chittering and purring. The chittering has been found to be a garbled morse code, tapping out the name of the closest celestial body or station. The purpose, if there is one, of the other noises are yet to be determined.
*You can hear the sounds it gives off best when closest as you can hear a whale noise, followed by chittering and purring. The chittering has been found to be a garbled morse code, tapping out the name of the closest celestial body or station. The purpose, if there is one, of the other noises are yet to be determined.
*While inside your ship's cargo hold the UA acts like [[Toxic Waste]] by doing corrosion damage to ALL your ship modules.
*While inside your ship's cargo hold the UA acts like [[Toxic Waste]] by doing corrosion damage to ALL your ship modules.
*They are illegal salvage, so if you have it in your ship and a NPC System Authority scans you, you get a fine of 55,000cr
*They are illegal salvage, so if you have it in your ship and a NPC System Authority scans you, you get a fine of 55,000cr. If stolen, your fine jumps to at least 161,000cr.
*They can be sold for around 250k cr.
*They can be sold for up to 250k cr, though 180-220k cr is an average figure.
*The UA 'Spores' or 'glitter' don't appear to do any damage
*The UA 'Spores' or 'glitter' don't appear to do any damage
* Occasionally they 'explode' sending a cloud of particulates out around them. Extremely slowed down video reveals a strange graphical glitch when this happens (or a tear in the space time continuum)
* Occasionally they 'explode' sending a cloud of particulates out around them. Extremely slowed down video reveals a strange graphical glitch when this happens (or a tear in the space time continuum)
* Having a refinery fitted with a UA in the hold does nothing
* Having a refinery fitted with a UA in the hold does nothing
* No new missions or contacts appear with one in the hold
* No new missions or contacts appear with one in the hold
* They are quite delicate and behave similarly to normal cannisters in some ways
* They are quite delicate and behave similarly to normal canisters in some ways
** They degrade over time in space (while ejected) and have a life of about 5 minutes max outside the ship, but reset to 100% health when back inside the cargo hold.
** They degrade over time in space (while ejected) and have a life of about 5 minutes max outside the ship, but reset to 100% health when back inside the cargo hold.
** Like toxic waste, they degrade ship's modules over time randomly while in the hold
** Like toxic waste, they degrade ship's modules over time randomly while in the hold