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Beam Laser: Difference between revisions

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{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}


A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies.
A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies. An advantage of the Beam Laser is that most ships have the capibility to fire a single one indefinantly, or at least for a extremely prolonged time. This allows a contionious stream of damage to ships shields, taking an anacondas down within a 30 second time frame. Potentialy 40-50 when mounted on smaller ships such as the Sidewinder and the Hauler.


==Specifications==
==Specifications==

Revision as of 01:05, 19 March 2015

File:Beamlaser ja02 copy.JPG

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A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies. An advantage of the Beam Laser is that most ships have the capibility to fire a single one indefinantly, or at least for a extremely prolonged time. This allows a contionious stream of damage to ships shields, taking an anacondas down within a 30 second time frame. Potentialy 40-50 when mounted on smaller ships such as the Sidewinder and the Hauler.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armor
Pen
DPS Thermal
Load
Value
(CR)
1 E 2.00 A 0.690 Fixed Thermic 4 A 3 2 37,430
1 E 2.00 A 0.670 Gimbal Thermic 4 A 3 2 74,650
1 F 2.00 A 0.630 Turret Thermic 3 A 3 1 500,000
2 D 4.00 A 1.120 Fixed Thermic 5 A 4 2 299,520
2 D 4.00 A 1.100 Gimbal Thermic 5 A 4 2 500,600
2 E 4.00 A 1.030 Turret Thermic 4 A 3 2 2,099,900
3 C 8.00 A 1.800 Fixed Thermic 6 A 5 5 1,177,600
3 C 8.00 A 1.780 Gimbal Thermic 6 A 4 6 2,396,160
3 D 8.00 A 1.680 Turret Thermic 5 A 4 4 19,399,600
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

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